You're entirely correct, Parent::main() is unable to access Child::data, and knows nothing about any mythical info2 type; to it, Parent::data is all there is, and info is its type.
There are a few easy ways to make Child::main() work with Child::data instead of Parent::data, or to make it access the desired field from each version, but I suspect that's not what you're after. If you want both Parent and Child to see the same data (as an info and an info2, respectively), then data should itself be used polymorphically. For this example, I'll use a regular pointer for simplicity (and in turn, operator. will be replaced with operator->, when accessing data's members), but I would recommend looking into smart pointers such as std::unique_ptr to simplify the memory management.
class Parent
{
public:
struct info
{
int a;
// Chances are, it's going to be deleted through an info* no matter what it is. Therefore, virtual destructor.
virtual ~info() = default;
};
info* data; // Consider using a smart pointer here, like std::unique_ptr.
virtual void main(void);
virtual void output() const; // Just adding this for convenience.
// Default constructor now allows data to be supplied, or creates it if necessary.
Parent(info* dp = nullptr) : data(dp ? dp : new info) {}
// Correct destructor will always be called.
virtual ~Parent() { if(data) { delete data; } }
};
void Parent::main()
{
data->a =1;
}
We now remove the field Child::data, and instead have Child supply its desired data to Parent's constructor.
class Child: public Parent
{
public:
struct info2: public info
{
int b;
};
//info2 data;
virtual void main(void);
void output() const override; // Just adding this for convenience.
Child() : Parent(new info2) {}
};
Child will, when required, view data as an info2 instead of an info.
void Child::main(void)
{
Parent::main();
auto dataPtr = static_cast<info2*>(data); // In Child, we know data is an info2*.
dataPtr->b = 2;
// Just gonna move these to output(), for a cleaner illustration.
//std::cout << "Data->a: " << data->a << "\n";
//std::cout << "Data->b: " << dataPtr->b << "\n";
}
This will then cause data to work as desired, with Parent and Child both having the correct type.
void Parent::output() const {
std::cout << "Parent:\n";
std::cout << "> Data->a: " << data->a << "\n";
}
void Child::output() const /*override*/ {
std::cout << "Child as ";
Parent::output();
auto dataPtr = static_cast<info2*>(data);
std::cout << "Child:\n";
std::cout << "> Data->a: " << dataPtr->a << "\n";
std::cout << "> Data->b: " << dataPtr->b << "\n";
}
This will then perform as expected, as seen live on Coliru. Note that if you want to be able to, e.g., create a Child from a pre-existing Parent, you'll want to add a move constructor that can make an info2 from an info; you should consider following the Rule of Five, or using a smart pointer instead of a raw pointer. ;P