I'm trying to use a Python program to send a continuous stream of information from one program to another, like this question, but in byte form.
pythonPath and pythonScript are just the file locations of the script and python.exe.
C# code
public static void PythonKernel_Test() {
    Process pythonProcess = Process.Start(new ProcessStartInfo() {
        FileName = pythonPath,
        Arguments = pythonScript,
        RedirectStandardOutput = true,
        RedirectStandardInput = true,
        UseShellExecute = false,
        CreateNoWindow = true
    });
    Stream pythonStdOut = pythonProcess.StandardOutput.BaseStream;
    for (int i = 0; i < 1000; i++) {
        byte[] buffer = new byte[256];
        pythonStdOut.Read(buffer, 0, 256);
        Debug.Log(Encoding.ASCII.GetString(buffer) + Environment.NewLine + BitConverter.ToString(buffer));
    }
    pythonStdOut.Close();
}
Although this is in Unity, you could just substitute Debug.Log for Console.WriteLine().
However, even though I am spamming stdout with SYNC, nothing appears on the C# side. It does however, appear in the command prompt when ran from shell.
Python code
w = sys.stdout.buffer
while True:
    w.write(b"SYNC\n")
    sys.stdout.flush()
 
     
    