I have this struct:
struct MxMInstanceData
{
    D3DXVECTOR2 mTransform;
    float mSpacing;
};
Then I create a vector of MxMInstanceData:
std::vector<MxMInstanceData> instInFrustumData;
If I call instInFrustumData.clear() I get this error: 
Assertion failed (vector iterators incompatible)
Vector creation code:
instInFrustumData.reserve(mNumInstances);
Vector update code:
void Terrain::updateInstances()
{
    mNumInstancesInFrustum = 0;
    if(instInFrustumData.size() != 0)
        instInFrustumData.clear();
    mpMxMInstInFrustumB->Map(D3D10_MAP_WRITE_DISCARD, NULL, (void**) &instInFrustumData);
    for(int x = 0; x < mNumInstances; x++)
    {
        if(mpCamera->point2DInFrustum(instData[x].mTransform + 
            D3DXVECTOR2(instData[x].mSpacing/2 + mpCamera->getPosition().x, instData[x].mSpacing/2 + mpCamera->getPosition().z), instData[x].mSpacing/2)
            != OUTSIDE)
        {
            instInFrustumData.push_back(instData[x]);
            mNumInstancesInFrustum++;
        }
    }
    mpMxMInstInFrustumB->Unmap();
}
What can make this happen?
And in the destructor of my class I also call clear()
 
     
    