Currently I am building a Hanging man game, where I want to store the old array length and compare it to the new array length. I know that useRef is the stuff I need to get this done. Could someone help me with this.
useEffect(() => {
        
        const checkLetter = (event) => {
            let letter = String.fromCharCode(event.keyCode).toLowerCase();
            if(event.keyCode >= 65 && event.keyCode <= 90) {
                setCount(count + 1);
                setGuessed(prev => {
                    const next = [...prev, letter]
                    counter(next);
                    return next;
                });
            } 
        }
 
        document.addEventListener('keydown', checkLetter);
        return () => {
            document.removeEventListener('keydown', checkLetter);
        }
    }, [guessed, count]);
const counter = (letterArray) => {
 let oldArray = letterArray.filter((v, i) => letterArray.indexOf(v) === i);  
  // currently oldArray outputs for instance ['a', 'b', 'c'];
  // if someone clicks on a new letter for instance 'd', the new updated array becomes ['a', 'b', 'c', 'd']. And if I want to compare the old array with new updated array for instance like: oldArray !== newUpdatedArray, it returns true. 
    }if current old array is ['a', 'b', 'c'] and you recently clicked on letter d, the new updated array becomes ['a', 'b', 'c', 'd']. And then i want to compare ['a', 'b', 'c'] !== ['a', 'b', 'c', 'd'];
 
     
    