For iOS
There's two ways of doing this!
First Way: Implement it for one UIViewController, if your app is small, as follows:
Step 1: Add fields for the show and hide observers:
private NSObject _keyboardObserverWillShow;
private NSObject _keyboardObserverWillHide;
Step 2: Update the ViewDidLoad and ViewDidUnload overrides to add/remove the observers to whenever the keyboard is displayed or hidden:
public override void ViewDidLoad() {
    base.ViewDidLoad ();
    _keyboardObserverWillShow = NSNotificationCenter.DefaultCenter.AddObserver(UIKeyboard.DidShowNotification, KeyboardDidShowNotification);
    _keyboardObserverWillHide = NSNotificationCenter.DefaultCenter.AddObserver(UIKeyboard.WillHideNotification, KeyboardWillHideNotification);
}
    
public override void ViewDidUnload() {
    base.ViewDidUnload();
    NSNotificationCenter.DefaultCenter.RemoveObserver(_keyboardObserverWillShow);
    NSNotificationCenter.DefaultCenter.RemoveObserver(_keyboardObserverWillHide);
}
Step 3: Then you populate the functions KeyboardDidShowNotification & KeyboardWillHideNotification that execute for each observer. It's fairly long and would take me a while to explain each part of, but you can ask me in the comments. It goes as follows:
private void KeyboardWillHideNotification (NSNotification notification) 
{
    UIView activeView = View.FindFirstResponder();
    if (activeView == null)
        return;
    
    UIScrollView scrollView = activeView.FindSuperviewOfType (this.View, typeof(UIScrollView)) as UIScrollView;
    if (scrollView == null)
        return;
    
    // Reset the content inset of the scrollView and animate using the current keyboard animation duration
    double animationDuration = UIKeyboard.AnimationDurationFromNotification(notification);
    UIEdgeInsets contentInsets = new UIEdgeInsets(0.0f, 0.0f, 0.0f, 0.0f);
    UIView.Animate(animationDuration, delegate{
        scrollView.ContentInset = contentInsets;
        scrollView.ScrollIndicatorInsets = contentInsets;
    });
}   
private void KeyboardDidShowNotification (NSNotification notification) 
{
    UIView activeView = View.FindFirstResponder();
    if (activeView == null)
        return;
    ((UITextField)activeView).ShowDoneButtonOnKeyboard();
    UIScrollView scrollView = activeView.FindSuperviewOfType(this.View, typeof(UIScrollView)) as UIScrollView;
    if (scrollView == null)
        return;
    
    RectangleF keyboardBounds = UIKeyboard.BoundsFromNotification(notification);
    
    UIEdgeInsets contentInsets = new UIEdgeInsets(0.0f, 0.0f, keyboardBounds.Size.Height, 0.0f);
    scrollView.ContentInset = contentInsets;
    scrollView.ScrollIndicatorInsets = contentInsets;
    
    // If activeField is hidden by keyboard, scroll it so it's visible
    RectangleF viewRectAboveKeyboard = new RectangleF(this.View.Frame.Location, new SizeF(this.View.Frame.Width, this.View.Frame.Size.Height - keyboardBounds.Size.Height));
    
    RectangleF activeFieldAbsoluteFrame = activeView.Superview.ConvertRectToView(activeView.Frame, this.View);
    // activeFieldAbsoluteFrame is relative to this.View so does not include any scrollView.ContentOffset
    
    // Check if the activeField will be partially or entirely covered by the keyboard
    if (!viewRectAboveKeyboard.Contains(activeFieldAbsoluteFrame)) {
        // Scroll to the activeField Y position + activeField.Height + current scrollView.ContentOffset.Y - the keyboard Height
        PointF scrollPoint = new PointF(0.0f, activeFieldAbsoluteFrame.Location.Y + activeFieldAbsoluteFrame.Height + scrollView.ContentOffset.Y - viewRectAboveKeyboard.Height);
        scrollView.SetContentOffset(scrollPoint, true);
    }
}
Second Way: Create a keyboard handler that you can use for each page through your BaseViewController
For Android:
You can follow the solutions mentioned in the stackOverflow Xamarin solution here((Activity)Forms.Context).Window.SetSoftInputMode(SoftInput.AdjustPan);. Some times that doesn’t work, so you can use this to fix it. PS: Didn’t copy these answers because it doesn’t make sense to rewrite an answer.