When I try to import pygame, i get this error
ModuleNotFoundError: No module named 'pygame.base'
i have the 64 bit version of python (matches my computer), and im using version 3.7.2.
import pygame
just by this caused the error.
I really doubt the code has anything to do with this, but ill add it in any way.
import pygame
import time
import random
pygame.init()
crash_sound = pygame.mixer.Sound("crash.wav")
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
block_color = (53,115,255)
car_width = 73
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()
carImg = pygame.image.load('racecar.png')
gameIcon = pygame.image.load('carIcon.png')
pygame.display.set_icon(gameIcon)
pause = False
#crash = True
def things_dodged(count):
    font = pygame.font.SysFont("comicsansms", 25)
    text = font.render("Dodged: "+str(count), True, black)
    gameDisplay.blit(text,(0,0))
def things(thingx, thingy, thingw, thingh, color):
    pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
def car(x,y):
    gameDisplay.blit(carImg,(x,y))
def text_objects(text, font):
    textSurface = font.render(text, True, black)
    return textSurface, textSurface.get_rect()
def crash():
    pygame.mixer.Sound.play(crash_sound)
    pygame.mixer.music.stop()
    largeText = pygame.font.SysFont("comicsansms",115)
    TextSurf, TextRect = text_objects("You Crashed", largeText)
    TextRect.center = ((display_width/2),(display_height/2))
    gameDisplay.blit(TextSurf, TextRect)
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        button("Play Again",150,450,100,50,green,bright_green,game_loop)
        button("Quit",550,450,100,50,red,bright_red,quitgame)
        pygame.display.update()
        clock.tick(15) 
def button(msg,x,y,w,h,ic,ac,action=None):
    mouse = pygame.mouse.get_pos()
    click = pygame.mouse.get_pressed()
    if x+w > mouse[0] > x and y+h > mouse[1] > y:
        pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
        if click[0] == 1 and action != None:
            action()         
    else:
        pygame.draw.rect(gameDisplay, ic,(x,y,w,h))
    smallText = pygame.font.SysFont("comicsansms",20)
    textSurf, textRect = text_objects(msg, smallText)
    textRect.center = ( (x+(w/2)), (y+(h/2)) )
    gameDisplay.blit(textSurf, textRect)
def quitgame():
    pygame.quit()
    quit()
def unpause():
    global pause
    pygame.mixer.music.unpause()
    pause = False
def paused()
    pygame.mixer.music.pause()
    largeText = pygame.font.SysFont("comicsansms",115)
    TextSurf, TextRect = text_objects("Paused", largeText)
    TextRect.center = ((display_width/2),(display_height/2))
    gameDisplay.blit(TextSurf, TextRect)
    while pause:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        button("Continue",150,450,100,50,green,bright_green,unpause)
        button("Quit",550,450,100,50,red,bright_red,quitgame)
        pygame.display.update()
        clock.tick(15)   
def game_intro():
    intro = True
    while intro:
        for event in pygame.event.get():
            #print(event)
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        gameDisplay.fill(white)
        largeText = pygame.font.SysFont("comicsansms",115)
        TextSurf, TextRect = text_objects("A bit Racey", largeText)
        TextRect.center = ((display_width/2),(display_height/2))
        gameDisplay.blit(TextSurf, TextRect)
        button("GO!",150,450,100,50,green,bright_green,game_loop)
        button("Quit",550,450,100,50,red,bright_red,quitgame)
        pygame.display.update()
        clock.tick(15)
def game_loop():
    global pause
    pygame.mixer.music.load('jazz.wav')
    pygame.mixer.music.play(-1)
    x = (display_width * 0.45)
    y = (display_height * 0.8)
    x_change = 0
    thing_startx = random.randrange(0, display_width)
    thing_starty = -600
    thing_speed = 4
    thing_width = 100
    thing_height = 100
    thingCount = 1
    dodged = 0
    gameExit = False
    while not gameExit:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x_change = -5
                if event.key == pygame.K_RIGHT:
                    x_change = 5
                if event.key == pygame.K_p:
                    pause = True
                    paused()
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                    x_change = 0
        x += x_change
        gameDisplay.fill(white)
        things(thing_startx, thing_starty, thing_width, thing_height, block_color)
        thing_starty += thing_speed
        car(x,y)
        things_dodged(dodged)
        if x > display_width - car_width or x < 0:
            crash()
        if thing_starty > display_height:
            thing_starty = 0 - thing_height
            thing_startx = random.randrange(0,display_width)
            dodged += 1
            thing_speed += 1
            thing_width += (dodged * 1.2)
        if y < thing_starty+thing_height:
            print('y crossover')
            if x > thing_startx and x < thing_startx + thing_width or x+car_width > thing_startx and x + car_width < thing_startx+thing_width:
                print('x crossover')
                crash()
        pygame.display.update()
        clock.tick(60)
game_intro()
game_loop()
pygame.quit()
quit()
 
    