The dispatcher object is used to modify the UI from a thread or a Task
Below how to use a Task
Method 1
bool result ;
Task<bool> task = Task.Run<bool>(async () => await RefreshUIAsync());
str = task.Result;
public async Task<bool> RefreshUIAsync()
{
   bool result;
   result= await Task.Factory.StartNew(() => RefreshUI());
   return result;
}
private string RefreshUI()
{           
  bool result;
  try
  {
     this.Dispatcher.BeginInvoke(DispatcherPriority.Normal, (ThreadStart)delegate()
    {   
      string ImagePath="";
      pictureBox1.Image = Image.FromFile(ImagePath);
      .......
    });
    result=true;
  }
  catch (Exception ex)
  {
      result=false;
  }  
 return result;
}
Method 2
RefreshUIAsync().Wait();  
public async Task RefreshUIAsync()
{
   await Task.Run(() => {
   This.Dispatcher.BeginInvoke(DispatcherPriority.Normal, (ThreadStart)delegate()
    {   
      string ImagePath="";
      pictureBox1.Image = Image.FromFile(ImagePath);
      .......
    });
   });
}
And below how to use a Thread
Method 1
myThread = new Thread(() => ThreaRefreshUI());
myThread.Start();
private void ThreaRefreshUI()
{
    try
    {
    this.Dispatcher.BeginInvoke(DispatcherPriority.Normal, (ThreadStart)delegate()
    {   
      string ImagePath="";
      pictureBox1.Image = Image.FromFile(ImagePath);
      .......
    });
    }
    catch (Exception ex)
    {
    }
}
Method 2 
Thread thread = new Thread(new ThreadStart(ThreaRefreshUI));
thread.Start();
 public void ThreaRefreshUI()
 {
   try
   {
    this.Dispatcher.BeginInvoke(DispatcherPriority.Normal, (ThreadStart)delegate()
    {   
      string ImagePath="";
      pictureBox1.Image = Image.FromFile(ImagePath);
      .......
    });
   }
   catch (Exception ex)
   {
   }
 }
Method 3
 Thread thread = new Thread(ThreaRefreshUI);
 thread.Start();
 public void ThreaRefreshUI()
 {
   try
   {
    this.Dispatcher.BeginInvoke(DispatcherPriority.Normal, (ThreadStart)delegate()
    {   
      string ImagePath="";
      pictureBox1.Image = Image.FromFile(ImagePath);
      .......
    });
   }
   catch (Exception ex)
   {
   }
 }