I was doing a list of programming projects, and this project is to make a 15 puzzle (slide puzzle). I was working on the project when I hit a small roadblock.
My code compiles just fine, but when I run it, I get a segmentation fault at line 12: pos[0] = x;
#include <iostream>
#include <vector>
#include <stdlib.h>
#include <time.h>
using namespace std;
class Tile{
private:
    vector<int> pos;
    int value;
public:
    Tile(int x, int y, int value_){
        pos[0] = x;
        pos[1] = y;
        value = value_;
    }
    ~Tile(){}
    int getPos(int a){return pos[a];}
    void setPos(int a, int b){pos[a] = b;}
};
int main(){
    Tile tile1(1, 2, 10);
    Tile* t1;
    t1 = &tile1;
    // returns position "x"
    cout << t1->getPos(0);
    return 0;
}
I mean, I could just do the whole project without having to use vectors/arrays to handle the position, but I do still want to know, for my own understanding in the future, why this doesn't work.
Based on the debug that I ran, the program is having trouble initializing the value of the pos[] vector.
Another issue: probably related, I tried setting the size of the vector when it was instantiated.
vector<int> pos(2);
But then I get the debug error:
error: expected identifier before numeric constant
Not sure whats going on here. I've tried a bunch of different things but I can't seem to figure out why my vectors don't work inside of classes.
I'm sure there are a hundred ways I could have done this little piece better, and I would love to know how you would have fixed it, but I also need to know what is wrong, specifically in the context of what I have written and tried.
Thanks.
 
     
     
     
    