I am new to unity and I've been working on a menu system. But to do this I want to access a child's method from the parent object.
My Parent Object.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems; // 1
public class buttonAnimation : MonoBehaviour
, IPointerEnterHandler
, IPointerExitHandler
{
    private bool mouseOver = false;
    private Vector3 startPos;
    private Vector3 offsetPos;
    private int offset = -20;//Change this to set the offset Amount.
  //  private script mousePresent;
    void Start(){
        startPos = transform.position;
        offsetPos = startPos;
        offsetPos.x = offsetPos.x + offset;
//script = gameObject.tranform.GetChild(0).GetComponent<mousePresent>();
    }
    void Update(){
        bool s = transform.GetChild(0).GetComponent<mousePresent>().mouseHere; //This line is the error causing one
        Debug.Log(s);
        if(s == false){
            mouseOver = false;
        }
        //if(script.getMousePresent() == false){
       //   mouseOver = false;
       // }
    }
}
Child Object Script
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems; // 1
public class mousePresent : MonoBehaviour
{
    public bool mouseHere = false;
    void Start()
    {
    }
    public bool getMousePresent(){
        return mouseHere;
    }
}
I've been trying to get access the the mouseHere variable in the child object. I've tried it as a public variable and private one with a get method. But the same error occurs in both events.
That being when I try to run things in unity.
NullReferenceException: Object reference not set to an instance of an object buttonAnimation.Update () (at Assets/Main Menu/Script/buttonAnimation.cs:25)
 
    