I'm modifying a pre-written code to complete my project. It's a game where the snake eats the apple and grows. I need to replace the red blob which is an apple in the game with an image. I have included the code up to the part where the apple needs to be drawn since I could not upload the whole code. Let me know if you need the whole code.
<html>
<head>
  <title>IT105 Presentation</title>
  <style>
    html,
    body {
      height: 100%;
      margin: 0;
    }
    
    body {
      background: white;
      display: flex;
      align-items: center;
      justify-content: center;
    }
    
    canvas {
      background-image: url(field.jpg);
      border: 1px solid black;
    }
  </style>
</head>
<body>
  <canvas width="400" height="400" id="game"></canvas>
  <script>
    var canvas = document.getElementById('game');
    var context = canvas.getContext('2d');
    var grid = 16;
    var count = 0;
    var snake = {
      x: 160,
      y: 160,
      // snake velocity. moves one grid length every frame in either the x or y direction
      dx: grid,
      dy: 0,
      // keep track of all grids the snake body occupies
      cells: [],
      // length of the snake. grows when eating an apple
      maxCells: 4
    };
    var apple = {
      x: 320,
      y: 320
    };
    // get random whole numbers in a specific range
    // @see https://stackoverflow.com/a/1527820/2124254
    function getRandomInt(min, max) {
      return Math.floor(Math.random() * (max - min)) + min;
    }
    // game loop
    function loop() {
      requestAnimationFrame(loop);
      // slow game loop to 15 fps instead of 60 (60/15 = 4)
      if (++count < 4) {
        return;
      }
      count = 0;
      context.clearRect(0, 0, canvas.width, canvas.height);
      // move snake by it's velocity
      snake.x += snake.dx;
      snake.y += snake.dy;
      // wrap snake position horizontally on edge of screen
      if (snake.x < 0) {
        snake.x = canvas.width - grid;
      } else if (snake.x >= canvas.width) {
        snake.x = 0;
      }
      // wrap snake position vertically on edge of screen
      if (snake.y < 0) {
        snake.y = canvas.height - grid;
      } else if (snake.y >= canvas.height) {
        snake.y = 0;
      }
      // keep track of where snake has been. front of the array is always the head
      snake.cells.unshift({
        x: snake.x,
        y: snake.y
      });
      // remove cells as we move away from them
      if (snake.cells.length > snake.maxCells) {
        snake.cells.pop();
      }
      // draw apple
      context.fillStyle = 'red';
      context.fillRect(apple.x, apple.y, grid - 1, grid - 1);
      // draw snake one cell at a time
      context.fillStyle = 'gold';
      snake.cells.forEach(function(cell, index) {
        // drawing 1 px smaller than the grid creates a grid effect in the snake body so you can see how long it is
        context.fillRect(cell.x, cell.y, grid - 1, grid - 1);
        // snake ate apple
        if (cell.x === apple.x && cell.y === apple.y) {
          snake.maxCells++;
          // canvas is 400x400 which is 25x25 grids 
          apple.x = getRandomInt(0, 25) * grid;
          apple.y = getRandomInt(0, 25) * grid;
        }
        // check collision with all cells after this one (modified bubble sort)
        for (var i = index + 1; i < snake.cells.length; i++) {
          // snake occupies same space as a body part. reset game
          if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
            snake.x = 160;
            snake.y = 160;
            snake.cells = [];
            snake.maxCells = 4;
            snake.dx = grid;
            snake.dy = 0;
            apple.x = getRandomInt(0, 25) * grid;
            apple.y = getRandomInt(0, 25) * grid;
          }
        }
      });
    }
    // listen to keyboard events to move the snake
    document.addEventListener('keydown', function(e) {
      // prevent snake from backtracking on itself by checking that it's 
      // not already moving on the same axis (pressing left while moving
      // left won't do anything, and pressing right while moving left
      // shouldn't let you collide with your own body)
      // left arrow key
      if (e.which === 37 && snake.dx === 0) {
        snake.dx = -grid;
        snake.dy = 0;
      }
      // up arrow key
      else if (e.which === 38 && snake.dy === 0) {
        snake.dy = -grid;
        snake.dx = 0;
      }
      // right arrow key
      else if (e.which === 39 && snake.dx === 0) {
        snake.dx = grid;
        snake.dy = 0;
      }
      // down arrow key
      else if (e.which === 40 && snake.dy === 0) {
        snake.dy = grid;
        snake.dx = 0;
      }
    });
    // start the game
    requestAnimationFrame(loop);
  </script>
</body>
</html> 
    