I'm trying to create some Event Handlers that will change the shape I have on-screen when clicked. I have a defaulted rectangle already on the screen when I hit run. When clicked, the Square turns into a Circle. I have another event handler that will do the reverse, Circle to Square. The problem I'm having is since the circle-shaped isn't created until after the Event Handler takes place, the compiler is giving the error: "Error: cannot find symbol" -> cir (The name I've given for the circle.)
I feel I'm going down the wrong path for a simple problem. Is there a way to have a Multishape that can change between shapes when click, or something of that sort?
Here's my code at the moment:
public class Multishape extends Application
{
    private Text selected;
    public static void main(String[] args)
    {
        launch(args):
    }
    public void start(Stage stage)
    {
        rectangle rec = new Rectangle(240, 240);
        Group root = new Group();
        root.getChildren().add(rec);
        Scene scene = new Scene(root, 640, 480);
        rec.setFill(Color.color(1,1,1));
        rec.setStroke(Color.color(0,0,0));
        rec.setStrokeWidth(1);
        EventHandler<MouseEvent> STC = (MouseEvent e) ->
        { 
            Circle cir = new Circle(50.0f, Color.RED);
            cir.setFill(Color.color(1,1,1));
            cir.setStroke(Color.color(0,0,0));
            cir.setStrokeWidth(1);
            root.getChildren().add(cir);
            root.getChildren().remove(rec1);
        };
        EventHandler<MouseEvent> CTS = (MouseEvent e) ->
        { 
            Rectangle rec1 = new Rectangle(240, 240);
            rec1.setFill(Color.color(1,1,1));
            rec1.setStroke(Color.color(0,0,0));
            rec1.setStrokeWidth(1);
            root.getChildren().add(rec1);
            root.getChildren().remove(cir);
        };
        rec.addEventHandler(MouseEvent.MOUSE_PRESSED, STC);
        cir.addEventHandler(MouseEvent.MOUSE_PRESSED, CTS); 
        stage.setScene(scene);
        stage.show();
    }
}
 
     
    