The method of enumerating handle has been given in the comments. All I have done is to provide a code reference.
You may need to traverse all process names and print the required pid.
Traversal process:
#include <stdio.h>
#include <Windows.h>
#include <winternl.h>
#include <cstringt.h>
#include <winternl.h>
#include <string>
#include <wchar.h>
#pragma comment(lib,"ntdll.lib") // Need to link with ntdll.lib import library. You can find the ntdll.lib from the Windows DDK.
typedef struct _SYSTEM_PROCESS_INFO
{
    ULONG                   NextEntryOffset;
    ULONG                   NumberOfThreads;
    LARGE_INTEGER           Reserved[3];
    LARGE_INTEGER           CreateTime;
    LARGE_INTEGER           UserTime;
    LARGE_INTEGER           KernelTime;
    UNICODE_STRING          ImageName;
    ULONG                   BasePriority;
    HANDLE                  ProcessId;
    HANDLE                  InheritedFromProcessId;
}SYSTEM_PROCESS_INFO, *PSYSTEM_PROCESS_INFO;
int main()
{
    NTSTATUS status;
    PVOID buffer;
    PSYSTEM_PROCESS_INFO spi;
    buffer = VirtualAlloc(NULL, 1024 * 1024, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); // We need to allocate a large buffer because the process list can be large.
    if (!buffer)
    {
        printf("\nError: Unable to allocate memory for process list (%d)\n", GetLastError());
        return -1;
    }
    printf("\nProcess list allocated at address %#x\n", buffer);
    spi = (PSYSTEM_PROCESS_INFO)buffer;
    if (!NT_SUCCESS(status = NtQuerySystemInformation(SystemProcessInformation, spi, 1024 * 1024, NULL)))
    {
        printf("\nError: Unable to query process list (%#x)\n", status);
        VirtualFree(buffer, 0, MEM_RELEASE);
        return -1;
    }
    while (spi->NextEntryOffset) // Loop over the list until we reach the last entry.
    {
        const wchar_t* str = L"Test.exe"; //The process name you specified
        spi = (PSYSTEM_PROCESS_INFO)((LPBYTE)spi + spi->NextEntryOffset); // Calculate the address of the next entry.
        if (wcscmp(spi->ImageName.Buffer, str) == 0)
        {
            printf("\nProcess name: %ws | Process ID: %d\n", spi->ImageName.Buffer, spi->ProcessId); // Display process information.            
        }
    }
    printf("\nPress any key to continue.\n");
    getchar();
    VirtualFree(buffer, 0, MEM_RELEASE); // Free the allocated buffer.
    return 0;
}
Then according to the given PID, use NT API to enumerate the handles.
Enumerate handles:
#ifndef UNICODE
#define UNICODE
#endif
#include <windows.h>
#include <stdio.h>
#include <iostream>
#include <wchar.h>
#include <stdlib.h>
#pragma comment(lib,"ntdll.lib")
#define NT_SUCCESS(x) ((x) >= 0)
#define STATUS_INFO_LENGTH_MISMATCH 0xc0000004
#define SystemHandleInformation 16
#define ObjectBasicInformation 0
#define ObjectNameInformation 1
#define ObjectTypeInformation 2
static int num = 0;
typedef NTSTATUS(NTAPI *_NtQuerySystemInformation)(
    ULONG SystemInformationClass,
    PVOID SystemInformation,
    ULONG SystemInformationLength,
    PULONG ReturnLength
    );
typedef NTSTATUS(NTAPI *_NtDuplicateObject)(
    HANDLE SourceProcessHandle,
    HANDLE SourceHandle,
    HANDLE TargetProcessHandle,
    PHANDLE TargetHandle,
    ACCESS_MASK DesiredAccess,
    ULONG Attributes,
    ULONG Options
    );
typedef NTSTATUS(NTAPI *_NtQueryObject)(
    HANDLE ObjectHandle,
    ULONG ObjectInformationClass,
    PVOID ObjectInformation,
    ULONG ObjectInformationLength,
    PULONG ReturnLength
    );
typedef struct _UNICODE_STRING
{
    USHORT Length;
    USHORT MaximumLength;
    PWSTR Buffer;
} UNICODE_STRING, *PUNICODE_STRING;
typedef struct _SYSTEM_HANDLE
{
    ULONG ProcessId;
    BYTE ObjectTypeNumber;
    BYTE Flags;
    USHORT Handle;
    PVOID Object;
    ACCESS_MASK GrantedAccess;
} SYSTEM_HANDLE, *PSYSTEM_HANDLE;
typedef struct _SYSTEM_HANDLE_INFORMATION
{
    ULONG HandleCount;
    SYSTEM_HANDLE Handles[1];
} SYSTEM_HANDLE_INFORMATION, *PSYSTEM_HANDLE_INFORMATION;
typedef enum _POOL_TYPE
{
    NonPagedPool,
    PagedPool,
    NonPagedPoolMustSucceed,
    DontUseThisType,
    NonPagedPoolCacheAligned,
    PagedPoolCacheAligned,
    NonPagedPoolCacheAlignedMustS
} POOL_TYPE, *PPOOL_TYPE;
typedef struct _OBJECT_TYPE_INFORMATION
{
    UNICODE_STRING Name;
    ULONG TotalNumberOfObjects;
    ULONG TotalNumberOfHandles;
    ULONG TotalPagedPoolUsage;
    ULONG TotalNonPagedPoolUsage;
    ULONG TotalNamePoolUsage;
    ULONG TotalHandleTableUsage;
    ULONG HighWaterNumberOfObjects;
    ULONG HighWaterNumberOfHandles;
    ULONG HighWaterPagedPoolUsage;
    ULONG HighWaterNonPagedPoolUsage;
    ULONG HighWaterNamePoolUsage;
    ULONG HighWaterHandleTableUsage;
    ULONG InvalidAttributes;
    GENERIC_MAPPING GenericMapping;
    ULONG ValidAccess;
    BOOLEAN SecurityRequired;
    BOOLEAN MaintainHandleCount;
    USHORT MaintainTypeList;
    POOL_TYPE PoolType;
    ULONG PagedPoolUsage;
    ULONG NonPagedPoolUsage;
} OBJECT_TYPE_INFORMATION, *POBJECT_TYPE_INFORMATION;
typedef struct _SYSTEM_PROCESS_INFO
{
    ULONG                   NextEntryOffset;
    ULONG                   NumberOfThreads;
    LARGE_INTEGER           Reserved[3];
    LARGE_INTEGER           CreateTime;
    LARGE_INTEGER           UserTime;
    LARGE_INTEGER           KernelTime;
    UNICODE_STRING          ImageName;
    ULONG                   BasePriority;
    HANDLE                  ProcessId;
    HANDLE                  InheritedFromProcessId;
}SYSTEM_PROCESS_INFO, *PSYSTEM_PROCESS_INFO;
PVOID GetLibraryProcAddress(PSTR LibraryName, PSTR ProcName)
{
    return GetProcAddress(GetModuleHandleA(LibraryName), ProcName);
}
int wmain(int argc, WCHAR *argv[])
{
    _NtQuerySystemInformation NtQuerySystemInformation =
        (_NtQuerySystemInformation)GetLibraryProcAddress((PSTR)"ntdll.dll", (PSTR)"NtQuerySystemInformation");
    _NtDuplicateObject NtDuplicateObject =
        (_NtDuplicateObject)GetLibraryProcAddress((PSTR)"ntdll.dll", (PSTR) "NtDuplicateObject");
    _NtQueryObject NtQueryObject =
        (_NtQueryObject)GetLibraryProcAddress((PSTR)"ntdll.dll", (PSTR)"NtQueryObject");
    NTSTATUS status;
    PSYSTEM_HANDLE_INFORMATION handleInfo;
    ULONG handleInfoSize = 0x10000;
    ULONG pid;
    HANDLE processHandle;
    ULONG i;
    pid = 10228; //PID you get
    if (!(processHandle = OpenProcess(PROCESS_DUP_HANDLE, FALSE, pid)))
    {
        printf("Could not open PID %d! (Don't try to open a system process.)\n", pid);
        return 1;
    }
    handleInfo = (PSYSTEM_HANDLE_INFORMATION)malloc(handleInfoSize);
    /* NtQuerySystemInformation won't give us the correct buffer size,
       so we guess by doubling the buffer size. */
    while ((status = NtQuerySystemInformation(
        SystemHandleInformation,
        handleInfo,
        handleInfoSize,
        NULL
    )) == STATUS_INFO_LENGTH_MISMATCH)
        handleInfo = (PSYSTEM_HANDLE_INFORMATION)realloc(handleInfo, handleInfoSize *= 2);
    /* NtQuerySystemInformation stopped giving us STATUS_INFO_LENGTH_MISMATCH. */
    if (!NT_SUCCESS(status))
    {
        printf("NtQuerySystemInformation failed!\n");
        return 1;
    }
    for (i = 0; i < handleInfo->HandleCount; i++)
    {
        SYSTEM_HANDLE handle = handleInfo->Handles[i];
        HANDLE dupHandle = NULL;
        POBJECT_TYPE_INFORMATION objectTypeInfo;
        PVOID objectNameInfo;
        UNICODE_STRING objectName;
        ULONG returnLength;
        /* Check if this handle belongs to the PID the user specified. */
        if (handle.ProcessId != pid)
            continue;
        /* Duplicate the handle so we can query it. */
        if (!NT_SUCCESS(NtDuplicateObject(
            processHandle,
            (HANDLE)handle.Handle,
            GetCurrentProcess(),
            &dupHandle,
            0,
            0,
            0
        )))
        {
            printf("[%#x] Error!\n", handle.Handle);
            num++;
            continue;
        }
        /* Query the object type. */
        objectTypeInfo = (POBJECT_TYPE_INFORMATION)malloc(0x1000);
        if (!NT_SUCCESS(NtQueryObject(
            dupHandle,
            ObjectTypeInformation,
            objectTypeInfo,
            0x1000,
            NULL
        )))
        {       
            printf("[%#x] Error!\n", handle.Handle);
            num++;
            CloseHandle(dupHandle);
            continue;
        }
        /* Query the object name (unless it has an access of
           0x0012019f, on which NtQueryObject could hang. */
        if (handle.GrantedAccess == 0x0012019f)
        {
            /* We have the type, so display that. */
            printf(
                "[%#x] %.*S: (did not get name)\n",
                handle.Handle,
                objectTypeInfo->Name.Length / 2,
                objectTypeInfo->Name.Buffer
            );
            num++;
            free(objectTypeInfo);
            CloseHandle(dupHandle);
            continue;
        }
        objectNameInfo = malloc(0x1000);
        if (!NT_SUCCESS(NtQueryObject(
            dupHandle,
            ObjectNameInformation,
            objectNameInfo,
            0x1000,
            &returnLength
        )))
        {
            /* Reallocate the buffer and try again. */
            objectNameInfo = realloc(objectNameInfo, returnLength);
            if (!NT_SUCCESS(NtQueryObject(
                dupHandle,
                ObjectNameInformation,
                objectNameInfo,
                returnLength,
                NULL
            )))
            {
                /* We have the type name, so just display that. */
                printf(
                    "[%#x] %.*S: (could not get name)\n",
                    handle.Handle,
                    objectTypeInfo->Name.Length / 2,
                    objectTypeInfo->Name.Buffer
                );
                num++;
                free(objectTypeInfo);
                free(objectNameInfo);
                CloseHandle(dupHandle);
                continue;
            }
        }
        /* Cast our buffer into an UNICODE_STRING. */
        objectName = *(PUNICODE_STRING)objectNameInfo;
        /* Print the information! */
        if (objectName.Length)
        {
            /* The object has a name. */
            printf(
                "[%#x] %.*S: %.*S\n",
                handle.Handle,
                objectTypeInfo->Name.Length / 2,
                objectTypeInfo->Name.Buffer,
                objectName.Length / 2,
                objectName.Buffer
            );
            num++;
        }
        else
        {
            /* Print something else. */
            printf(
                "[%#x] %.*S: (unnamed)\n",
                handle.Handle,
                objectTypeInfo->Name.Length / 2,
                objectTypeInfo->Name.Buffer
            );
            num++;
        }
        free(objectTypeInfo);
        free(objectNameInfo);
        CloseHandle(dupHandle);
    }
    free(handleInfo);
    CloseHandle(processHandle);
    printf("Enumerate handles:  %d\n", num);
    getchar();
    return 0;
}
I've tested the two code samples and they can work well.
Useful reference links for you: