I have to use the canvas to draw a curve inside my application, but I think my FXML is not loading the Canvas properly. This is how I initialize it:
    @FXML
    private Canvas canvas;
    private GraphicsContext gc;
    @FXML
    private LineChart<String, Number> chart1;
    @FXML
    public void initialize() {
        canvas = new Canvas(1000, 1000);
        gc = canvas.getGraphicsContext2D();
        gc.setStroke(Color.RED);
        gc.setLineWidth(10);
        canvas.setOnMousePressed(event -> {
            gc.beginPath();
            gc.lineTo(event.getX(), event.getY());
            gc.stroke();
        });
        canvas.setOnMouseDragged(event -> {
            gc.lineTo(event.getX(), event.getY());
            gc.stroke();
        });
    }
}
And in FXML:
<ScrollPane>
      <content>
            <Canvas fx:id="canvas" height="298.0" width="455.0" />
      </content>
</ScrollPane>
This is an example of how it looks now: 
That blue border should be a canvas.
When I comment out the Canvas part from FXML, nothing changes, so that tells me it does not work. What might be wrong?