I had an issue with the default case where I wanted a "break" type situation for the switch to be exhaustive.  SwiftUI requires some type of view, I found that
EmptyView() solved the issue.
also noted here EmptyView Discussion that you "have to return something"
struct FigureListMenuItems: View {
    var showContextType: ShowContextEnum
    @Binding var isFavoriteSeries: Bool?
    var body: some View {
    
        Menu {
            switch showContextType {
            case .series:
                Button(action: { toggleFavoriteSeries() }) {
                    isFavoriteSeries! ?
                    Label("Favorite Series?", systemImage: "star.fill")
                        .foregroundColor(.yellow)
                    :
                    Label("Favorite Series?", systemImage: "star")
                        .foregroundColor(.yellow)
                }
            default: // <-- can use EmptyView() in this default too if you want
                Button(action: {}) {
                    Text("No menu items")
                }
            }
        } label: {
            switch showContextType {
            case .series:
                isFavoriteSeries! ?
                Image(systemName: "star.fill")
                    .foregroundColor(.yellow)
                :
                Image(systemName: "star")
                    .foregroundColor(.yellow)
            default:
                EmptyView()
            }
            Label("Menu", systemImage: "ellipsis.circle")
        }
    }
    private func toggleFavoriteSeries() {
        isFavoriteSeries?.toggle()
    }
}
Enum for switch
enum ShowContextEnum: Int {
    case series = 1
    case whatIsNew = 2
    case allFigures = 3
}