In order to solve svg blur issue when scale size of view,
- Change 
SvgImageSource.VectorWidth or SvgImageSource.VectorHeight 
- Reload Image
 
protected override void OnSizeAllocated(double width, double height)
{
    if (0 < width && 0 < height && && Source is SvgImageSource imageSource)
    {
        imageSource.VectorWidth = (int)Math.Ceiling(width);
        imageSource.VectorHeight = (int)Math.Ceiling(height);
        svgImage.ReloadImage();
        base.OnSizeAllocated(width, height);
    }
}
According to FFImageLoading source code, SVG image size is determined by SvgImageSource.VectorWidth or SvgImageSource.VectorHeight.
double sizeX = VectorWidth;
double sizeY = VectorHeight;
if (UseDipUnits)
{
    sizeX = VectorWidth.DpToPixels();
    sizeY = VectorHeight.DpToPixels();
}
if (sizeX <= 0 && sizeY <= 0)
{
    if (picture.CullRect.Width > 0)
        sizeX = picture.CullRect.Width;
    else
        sizeX = 400;
    if (picture.CullRect.Height > 0)
        sizeY = picture.CullRect.Height;
    else
        sizeY = 400;
}
else if (sizeX > 0 && sizeY <= 0)
{
    sizeY = (int)(sizeX / picture.CullRect.Width * picture.CullRect.Height);
}
else if (sizeX <= 0 && sizeY > 0)
{
    sizeX = (int)(sizeY / picture.CullRect.Height * picture.CullRect.Width);
}
resolvedData.ImageInformation.SetType(ImageInformation.ImageType.SVG);
using (var bitmap = new SKBitmap(new SKImageInfo((int)sizeX, (int)sizeY)))
using (var canvas = new SKCanvas(bitmap))
using (var paint = new SKPaint())
{
    canvas.Clear(SKColors.Transparent);
    var scaleX = (float)sizeX / picture.CullRect.Width;
    var scaleY = (float)sizeY / picture.CullRect.Height;
    var matrix = SKMatrix.MakeScale(scaleX, scaleY);
    canvas.DrawPicture(picture, ref matrix, paint);
    canvas.Flush();
    token.ThrowIfCancellationRequested();
    return await Decode(picture, bitmap, resolvedData).ConfigureAwait(false);
}
binding cause a pixellation because view's initial width and height are used as VectorWidth and VectorHeight, which is -1 or somthing you set as default for binding property. Therefore, your svg image resolution set too low at first and then binding process scales up view without redrawing svg image.