I write a game java script code i need to display the score variable points in HTML. I try it but it always print 0 and not increment the score. The Score variable is increment by 1 but on HTML page it keep showing 0.Where Should i change in tag to properly display it or should i need to change it java script score function ?
My Java Script code :
var notes = [];
var gameStarted = false;
var Score = 0;
// ==== CLASS FOR ARROWS ==== //
// 1. Direction of arrows
// 2. jQuery img that links to direction bottom
// 3. Destroy when it arrow gets to the 
// 4. Explode when arrow gets to the bottom
// Class Arrow
function Arrow(direction) {
    // CSS spacings for the arrows //
    var xPos = null;
    switch(direction) {
        case "left" : xPos = "350px";
        break;
        case "up" : xPos = "420px";
        break;
        case "down" : xPos = "490px";
        break;
        case "right" : xPos = "560px";
        break;
    }
    this.direction = direction;
    this.image = $("<img src='./arrows/" + direction + ".gif'/>");
    this.image.css({
        position: "absolute",
        top: "0px",
        left: xPos
    });
    $('.stage').append(this.image);
}// ends CLASS Arrow
// To enable animating the arrows
Arrow.prototype.step = function() {
    // Controls the speed of the arrows
    this.image.css("top", "+=4px");
};
// Deletes arrows when they get to bottom of page
Arrow.prototype.destroy = function() {
    // removes the image of the DOM
    this.image.remove();
    // Removes the note/arrow from memory/array
    notes.splice(0,1);
};
// Explodes arrow when hit
Arrow.prototype.explode = function() {
    this.image.remove();
};
// For random arrows
var randNum = 0;
// Frame increasing
var frame = 0;
// Determines the speed of notes
var arrowSpawnRate = 40;
// Random generator for arrows
function randomGen() {
    // Randomizes between 1 and 4
    randNum = Math.floor(Math.random() * 4) + 1;
    if (randNum === 1) {
        notes.push(new Arrow("left"));
    }
    if (randNum === 2) {
        notes.push(new Arrow("right"));
    }
    if (randNum === 3) {
        notes.push(new Arrow("up"));
    }
    if (randNum === 4) {
        notes.push(new Arrow("down"));
    }
}// ends randomGen()
// Render function //
function render() {
    if (frame++ % arrowSpawnRate === 0) {
        randomGen();
    }
    // Animate arrows showering down //
    for (var i = notes.length - 1; i >= 0; i--) {
        notes[i].step();
        // Check for cleanup
        if (notes[i].image.position().top > 615) {
            notes[i].destroy();
        }
    }
}// ends render()
// jQuery to animate arrows //
$(document).ready(function () {
    // shim layer with setTimeout fallback
    window.requestAnimFrame = (function() {
         return window.requestAnimationFrame ||
         window.webkitRequestAnimationFrame ||
         window.mozRequestAnimationFrame ||
         function(callback) {
            window.setTimeout(callback, 40 / 75);
        };
    })();
    /*  place the rAF *before* the render() 
        to assure as close to 60fps with the 
        setTimeout fallback.                    */
    // Infinte loop for game play
    (function animloop() {
        if (gameStarted) {
            requestAnimFrame(animloop);
            render();
        } else {
            window.setTimeout(animloop, 1000); // check the state per second
        }
    })();// ends (function animloop() )
});// ends $(doc).ready
// Listening for when the key is pressed
$(document).keydown( function(event) {
    for (var i = 0; i < notes.length; i++) {
            console.log(notes[i].image.position().top);
        if (event.keyCode == 37 && notes[i].direction == "left") {
            if (notes[i].image.position().top > 490 && notes[i].image.position().top < 730) {
                console.log("LEFT! "+notes[i].explode());
                Score++;
            }
        }
        if (event.keyCode == 38 && notes[i].direction == "up") {
            if (notes[i].image.position().top > 490 && notes[i].image.position().top < 730) {
                console.log("UP! "+notes[i].explode());
                Score++;
            }
        }
        if (event.keyCode == 40 && notes[i].direction == "down") {
            if (notes[i].image.position().top > 490 && notes[i].image.position().top < 730) {
                console.log("DOWN! "+notes[i].explode());
                Score++;
            }
        }
        if (event.keyCode == 39 && notes[i].direction == "right") {
            if (notes[i].image.position().top > 490 && notes[i].image.position().top < 730) {
                console.log("RIGHT! "+notes[i].explode());
                Score++;
            }
        }
    }// ends loop
});// ends $(doc).keyup
function score() {
    document.getElementById("Points").innerHTML = Score;
}
HTML code:
<html>
<head>
    <link rel="icon" href="./arrows/clubbackground.jpg" type="image/gif" sizes="16x16">
    <script src="https://code.jquery.com/jquery-1.11.2.min.js"></script>
    <script src="jsRev.js" type="text/javascript"></script>
    <link rel="stylesheet" type="text/css" href="style.css">
    <title>DDR-Project 1</title>
</head>
<body>
    <div id="BackgroundScene">
        <div id="DanceScoreboard">
            <div id="GameStopped"><button id="StartBtn" class="btnStyle" onclick="gameStarted=true;">Begin Game</button>
                <br><br><br><div class="Status">Click Begin Game to start</div>
            </div>
            <div id="GameRunning"><button id="StopBtn" class="btnStyle" onclick="gameStarted=false;">Stop Game</button>
                <div id="Status" class="Status"></div>
            </div>
            <div id="dancePoints" class="Points">Points Earned: <div class="OutputText" id="CorrectCount">0</div>
            </div>
        </div>
        <div class="stage"></div> <!-- ENDS .STAGE -->
        <div id="controls">
            <img id="left" src="./arrows/staticLeft.png">
            <img id="up" src="./arrows/staticUp.png">
            <img id="down" src="./arrows/staticDown.png">
            <img id="right" src="./arrows/staticRight.png">
        </div> <!-- ENDS #CONTROLS -->
</body>
</html>
 
    