command line input :
g++ sdlm.cpp -IC:\SDL2-2.0.10\include -LC:\SDL2-2.0.10\lib\x64 -lmingw32 -lSDL2main -lSDL2
main file:
#include <iostream>
#include <SDL.h>
using namespace std;
#undef main
bool run=true;
SDL_Surface * image;
SDL_Surface * winsur;
SDL_Event *e ;
SDL_Renderer *ren;
int main(int argc, char* argv[])
{
  if(!SDL_Init(SDL_INIT_EVERYTHING))
  {
    cout<<"working"<<endl;
    cout<<SDL_Init(SDL_INIT_EVERYTHING)<<endl;
    SDL_Window * win;
    SDL_Renderer * ren;
    SDL_Surface *sur;
    win=SDL_CreateWindow("window",20,20,1280,600,0);
    ren=SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
    winsur=SDL_GetWindowSurface(win);
    if(ren==NULL)
    cout<<"failed to render";
    SDL_Event *e;
    e=new SDL_Event;
    bool run=true;
    image=SDL_LoadBMP("chessboard.bmp");
    if(NULL==image)
    {
      cout<<"cannot load the surface"<<SDL_GetError()<<endl;
      return 0;
    }
      while(run==true)
      {
        SDL_PollEvent(e);
      if(e->type==SDL_QUIT)
      {
        break;
      }
      SDL_BlitSurface(image,NULL,winsur,NULL);
      SDL_UpdateWindowSurface(win);
      SDL_PumpEvents();
      }
      cout<<"exited loop";
  }
  else
  {
    cout<<"Something is wrong"<<SDL_GetError()<<endl;
    cout<<SDL_Init(SDL_INIT_EVERYTHING)<<endl;
  }
  SDL_FreeSurface(image);
  SDL_FreeSurface(winsur);
    return 0;
}
I keep getting the Error:-
sdlm.cpp:(.text+0x1f): undefined reference to
SDL_Init
sdlm.cpp:(.text+0x5d): undefined reference toSDL_Init
sdlm.cpp:(.text+0xb2): undefined reference toSDL_CreateWindow
sdlm.cpp:(.text+0xd0): undefined reference toSDL_CreateRenderer
[...]
 
     
     
    