player_rect = Pfront_n.get_rect()
Here 'Pfront_n' is a sprite, and I am getting a rect for that sprite. This is outside of the main loop. When inside the main loop, print(player_rect) shows that when my player moves, the rect doesn't follow. My players movement system is a velocity based one, if that makes any difference. How can I have the rect stay around the player?
Following this, I have another similar question...
for layer in room2:
r_x = 0
for tile in layer:
if tile == '2':
bat_create()
if tile == '1':
screen.blit(grass, (r_x*40, r_y*40))
if tile != '0':
tile_rects.append(pygame.Rect)
r_x += 1
r_y += 1
Outside the main loop, I have created a rect for grass in the same was as I have for my player. The method I am using in the above code has multiple grass blocks appear in positions pre-determined by an array. How can I get the rects for each individual grass block?
Fairly Irrelevant Sidenote for Context -The ultimate goal is to use my players rect, and the grass rect so my player gets stopped when hitting the grass. Any help on either of these questions would be great. Thanks!