Here in this article, the guy is writing an STL compatible prefix tree.
Then we have the selectors and mutators.
/* Selectors */ const_iterator find(const key_type& key) const; size_type size() const; size_type max_size() const; bool empty() const; reference at(const key_type& key); const_reference at(const key_type& key) const; /* Mutators */ iterator find(const key_type& key); std::pair<iterator, bool> insert(const key_type& key, const mapped_type& value); std::pair<iterator, bool> insert(const value_type& value); iterator insert(const_iterator hint, const value_type& value); reference operator[] (const key_type& key); void erase(const key_type& key); iterator erase(iterator pos); void clear();
I though first that they are something like setters and getters. the selectors get some data stored inside or about the container, and the mutators mutate the state of the container. But looks like it's a bit different. for example, there is a selector function called at that returns a non-const reference type (I think this way the content of the container can be changed). What is the difinition of Selectors and Mutators?
 
    