If I do not use a launch screen storyboard, the app will run on the iPhone 11 / iPhone XS Max, etc., albeit letterboxed, which I do not want.
When I use a launch screen storyboard, the launch screen shows, then the screen goes black. This is part of the code that it uses.
 - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    // Init the window
    window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    if( ! [CCDirector setDirectorType:kCCDirectorTypeDisplayLink] )
        [CCDirector setDirectorType:kCCDirectorTypeDefault];
    CCDirector *director = [CCDirector sharedDirector];
    // Init the View Controller
    viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
    viewController.wantsFullScreenLayout = YES;
       // Set RootViewController to window
       self.window.rootViewController = viewController;
    EAGLView *glView = [EAGLView viewWithFrame:[window bounds]
                                   pixelFormat:kEAGLColorFormatRGB565   // kEAGLColorFormatRGBA8
                                   depthFormat:0                        // GL_DEPTH_COMPONENT16_OES
                        ];
    // attach the openglView to the director
    [director setOpenGLView:glView];
    if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
    {
        //  // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
        if( ! [director enableRetinaDisplay:YES] )
            CCLOG(@"Retina Display Not supported");
    }
#if GAME_AUTOROTATION == kGameAutorotationUIViewController
    [director setDeviceOrientation:kCCDeviceOrientationPortrait];
#else
    [director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];
#endif
    [director setAnimationInterval:1.0/60];
    // make the OpenGLView a child of the view controller
    [viewController setView:glView];
    // make the View Controller a child of the main window
    [window addSubview: viewController.view];
    [window makeKeyAndVisible];
    // Default texture format for PNG/BMP/TIFF/JPEG/GIF images
    // It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
    // You can change anytime.
    [CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
    // Removes the startup flicker
    [self removeStartupFlicker];
    self.window.rootViewController = self.viewController;
    // Run the intro Scene
    [[CCDirector sharedDirector] runWithScene: [MainMenuScene scene]];
    return YES;
}