My code opens an Image, resizes it, then crops a circular region.
What I want is smoother borders, since the cropped Image shows rough, non antialiased, edges.  
The image size is 60x60 
I have tried to use the Graphics.SmoothingMode property but without success.  
What I have so far in my project:
private void Recorte_Click(object sender, EventArgs e)
{
    OpenFileDialog open = new OpenFileDialog();
    // Filter for image files
    open.Filter = "Image Files(*.jpg; *.jpeg; *.gif; *.bmp; *.png)|*.jpg; *.jpeg; *.gif; *.bmp; *.png";
    if (open.ShowDialog() == DialogResult.OK)
    {
        // display image in picture box 
        PointF p = new PointF(1, 1);
        Bitmap org = new Bitmap(open.FileName);
        Image srcImage = Bitmap.FromFile(open.FileName);
        // Resize image in 60x60
        Image resized = ResizeImage(srcImage, new Size(60, 60), false);
        MemoryStream memStream = new MemoryStream();
        // Crop in round shape
        Image cropped = CropToCircle(resized,Color.Transparent);
        cropped.Save(@"..\..\Cortada.png", System.Drawing.Imaging.ImageFormat.Png);
        pictureBox1.Image = cropped;
    }
}
public static Image CropToCircle(Image srcImage, Color backGround)
{
    Image dstImage = new Bitmap(srcImage.Width, srcImage.Height, srcImage.PixelFormat);
    Graphics g = Graphics.FromImage(dstImage);
    using (Brush br = new SolidBrush(backGround))
    {
        g.FillRectangle(br, 0, 0, dstImage.Width, dstImage.Height);
    }
    float radius = 25;
    PointF center = new Point(60, 60);
    GraphicsPath path = new GraphicsPath();
    path.AddEllipse(7, 7, radius * 2, radius * 2);
    g.SetClip(path);
    g.SmoothingMode = SmoothingMode.AntiAlias;
    g.InterpolationMode = InterpolationMode.HighQualityBilinear;
    g.SmoothingMode = SmoothingMode.AntiAlias;
    g.DrawImage(srcImage, 0, 0);
    return dstImage;
}
public static Image ResizeImage(Image image, Size size, bool preserveAspectRatio = true)
{
    int newWidth;
    int newHeight;
    if (preserveAspectRatio)
    {
        int originalWidth = image.Width;
        int originalHeight = image.Height;
        float percentWidth = (float)size.Width / (float)originalWidth;
        float percentHeight = (float)size.Height / (float)originalHeight;
        float percent = percentHeight < percentWidth ? percentHeight : percentWidth;
        newWidth = (int)(originalWidth * percent);
        newHeight = (int)(originalHeight * percent);
    }
    else
    {
        newWidth = size.Width;
        newHeight = size.Height;
    }
    Image newImage = new Bitmap(newWidth, newHeight);
    using (Graphics graphicsHandle = Graphics.FromImage(newImage))
    {
        graphicsHandle.InterpolationMode = InterpolationMode.HighQualityBicubic;
        graphicsHandle.DrawImage(image, 0, 0, newWidth, newHeight);
    }
    return newImage;
}





