I'm trying to make a simple game in java with Box2D but it crashes 50% of the time.
Exception in thread "main" java.lang.NullPointerException
    at Enemy.<init>(Enemy.java:41)
    at Game.<init>(Game.java:27)
    at Game.main(Game.java:110)
Process finished with exit code -1
Here's the function:
public Enemy(int size, World world, Player p) {
        super(ID.Enemy,size);
        Random rand = new Random();
        Vec2 pos = new Vec2();
        do pos.set(rand.nextInt(Game.width),rand.nextInt(Game.height));
        while(pos.sub(p.body.getPosition()).length()<100.0);
        BodyDef bodyDef = new BodyDef();
        bodyDef.type = BodyType.DYNAMIC;
        bodyDef.position.set(pos.x/10f,pos.y/10f);
        this.body = world.createBody(bodyDef);
        CircleShape shape = new CircleShape();
        shape.setRadius(size/10f);
        FixtureDef fixtureDef = new FixtureDef();
        fixtureDef.density = 1;
        fixtureDef.restitution = 0;
        fixtureDef.shape = shape;
        body.createFixture(fixtureDef);
        body.setUserData(this);
        this.target = p.body.getPosition();
        this.dir = new Vec2();
    }
The compiler says the problem is on the line
body.createFixture(fixtureDef);
