I have a static string variable called "playernamestr" in a class called nameSettings, and am trying to call it in another script. However, its giving me the error as shown in the title.
public class nameSettings : MonoBehaviour
{
    public static string playernamestr;
    public Text playerName;
    void Start()
    {
        playerName.text = playernamestr;
    }
}
Here on line 19 is where I'm trying to call it to put it into a JSON file:
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameHandler : MonoBehaviour
{
    private void Start() 
    {
        Debug.Log("GameHandler.Start");          
        string json = File.ReadAllText(Application.dataPath + "/saveFile.json");
        PlayerData loadedPlayerData = JsonUtility.FromJson<PlayerData>(json);
        this.transform.position = loadedPlayerData.position;
        GetComponent<CharacterState>().m_Health=loadedPlayerData.health;
        GetComponent<PlayerControllerZ>().count = loadedPlayerData.countNumber;
        GetComponent<nameSettings>().playernamestr = loadedPlayerData.myName; // this line
    }
    private class PlayerData
    {
        public Vector3 position;
        public int health;
        public int countNumber;
        public string myName;
    }
    private void OnDisable()
    {
        PlayerData player = new PlayerData();
        player.position = this.transform.position;
        player.health = GetComponent<CharacterState>().m_Health;
        player.countNumber = GetComponent<PlayerControllerZ>().count;
        player.myName = GetComponent<nameSettings>().playernamestr;
        string json = JsonUtility.ToJson(player);
        File.WriteAllText(Application.dataPath + "/saveFile.json", json);
    }
}
Any idea how to fix this? I know it has something to do with it being static, but can't figure it out even after googling it.
 
    