I am trying to mimic a finally like effect. So i thought i should run a quick dirty test.
The idea was to use Most Important const to stop destruction and to put the finally block in a lambda. However apparently i did something wrong and its being called at the end of MyFinally(). How do i solve this problem?
#include <cassert>
template<typename T>
class D{
    T fn;
public:
    D(T v):fn(v){}
    ~D(){fn();}
};
template<typename T>
const D<T>& MyFinally(T t) { return D<T>(t); }
int d;
class A{
    int a;
public:
    void start(){
        int a=1;
        auto v = MyFinally([&]{a=2;});
        try{
            assert(a==1);
            //do stuff
        }
        catch(int){
            //do stuff
        }
    }
};
int main() {
    A a;
    a.start();
}
My Solution code (Note: You can not have two finally in the same block. as expect. But still kind of dirty)
#include <cassert>
template<typename T>
class D{
    T fn; bool exec;
public:
    D(T v):fn(v),exec(true){}
    //D(D const&)=delete //VS doesnt support this yet and i didnt feel like writing virtual=0
    D(D &&d):fn(move(d.fn)), exec(d.exec) {
      d.exec = false;
    }
    ~D(){if(exec) fn();}
};
template<typename T>
D<T> MyFinally(T t) { return D<T>(t); }
#define FINALLY(v) auto OnlyOneFinallyPlz = MyFinally(v)
int d;
class A{
public:
    int a;
    void start(){
        a=1;
        //auto v = MyFinally([&]{a=2;});
        FINALLY([&]{a=2;});
        try{
            assert(a==1);
            //do stuff
        }
        catch(int){
            FINALLY([&]{a=3;}); //ok, inside another scope
            try{
                assert(a==1);
                //do other stuff
            }
            catch(int){
                //do other stuff
            }
        }
    }
};
void main() {
    A a;
    a.start();
    assert(a.a==2);
}
Funny enough, if you remove the & in MyFinally in the original code it works -_-.
 
     
     
     
    