I am trying to make something with SceneKit for the WWDC Student Challenge, which requires my project be in a Swift playground. I keep getting the message that says “There was a problem running this page.” It offers no error messages. It just suggests that check my code or start over. I have tried removing pieces of code individually, but I cannot locate the source of this issue. I have also tried running it in man Xcode playground, which offered the warning of, and I quote, “The playground could not continue running because the playground source did”. I am stuck. What is wrong with my code.
import UIKit
import SceneKit
import QuartzCore 
import PlaygroundSupport
class GameScene: UIViewController, SCNSceneRendererDelegate {
    var primaryView: SCNView!
    var primaryScene: SCNScene!
    var cameraNode: SCNNode!
    
    override func viewDidLoad() {
        sceneAndViewInit()
        cameraInit()
        createGround()
        moonInit()
    }
    
    func createGround() {
        var ground = SCNBox(width: 200, height: 1, length: 200, chamferRadius: 0)
        var groundPhysicsShape = SCNPhysicsShape(geometry: ground, options: nil) 
        var groundNode = SCNNode(geometry: ground)
        ground.firstMaterial?.diffuse.contents = UIColor.orange
        ground.firstMaterial?.specular.contents = UIColor.white
        groundNode.position = SCNVector3(0, -6, 0)
        groundNode.physicsBody = SCNPhysicsBody(type: .static, shape: groundPhysicsShape)
        primaryScene.rootNode.addChildNode(groundNode)
    }
    
    func sceneAndViewInit() {
        primaryView = SCNView(frame: CGRect(x: 0, y: 0, width: 500, height: 300))
        primaryView.allowsCameraControl = true
        primaryView.autoenablesDefaultLighting = true
        
        primaryScene = SCNScene()
        
        primaryView.scene = primaryScene
        primaryView.isPlaying = true
    }
    
    func cameraInit() {
        var cameraNode = SCNNode()
        cameraNode.camera = SCNCamera()
        cameraNode.position = SCNVector3(x: 0, y: 0, z: 2)
        cameraNode.camera?.fieldOfView = 65
        cameraNode.camera?.wantsHDR = false
        primaryScene.rootNode.addChildNode(cameraNode)
    }
    
    func moonInit() {
        let moonScene = SCNScene(named: "Moon.scn")
        var moonNode = moonScene?.rootNode.childNode(withName: "Sphere", recursively: true)
        var moonPhysicsShape = SCNPhysicsShape(node: moonNode!, options: nil)
        moonNode?.position = SCNVector3(0, 0, 0)
        moonNode?.scale = SCNVector3(1, 1, 1)
        moonNode?.name = "Moon"
        moonNode?.physicsBody = SCNPhysicsBody(type: .static, shape: moonPhysicsShape)
        primaryScene.rootNode.addChildNode(moonNode!)
    }
    
    func renderer(_ aRenderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
        print(time)
    }
}
let gameScene = GameScene()
PlaygroundPage.current.liveView = gameScene
(“Moon.scn” is a file that I have in the resources/files section along with its texture, and I still have the issue without any of the moon related code.)
