I'm programming a JRPG off of a tutorial online to try and learn Unity and C# code. This is a program for creating a menu of enemy units to attack:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//using UnityEngine.Experimental.UIElements;
public class CreateEnemyMenuItem : MonoBehaviour {
    [SerializeField]
    private GameObject targetEnemyUnitPrefab;
    [SerializeField]
    private Sprite menuItemSprite;
    [SerializeField]
    private Vector2 initialPosition, itemDimensions;
    [SerializeField]
    private KillEnemy killEnemyScript;
    private void Awake()
    {
        GameObject enemyUnitsMenu = GameObject.Find("EnemyUnitsMenu");
        GameObject[] existingItems = GameObject.FindGameObjectsWithTag("TargetEnemyUnit");
        Vector2 nextPosition = new Vector2(this.initialPosition.x + (existingItems.Length * this.itemDimensions.x), this.initialPosition.y);
        GameObject targetEnemyUnit = Instantiate(this.targetEnemyUnitPrefab, enemyUnitsMenu.transform) as GameObject;
        targetEnemyUnit.name = "Target" + this.gameObject.name;
        targetEnemyUnit.transform.localPosition = nextPosition;
        targetEnemyUnit.transform.localScale = new Vector2(0.7f, 0.7f);
        targetEnemyUnit.GetComponent<Button>().onClick.AddListener (() => selectEnemyTarget());
        targetEnemyUnit.GetComponent<Image>().sprite = this.menuItemSprite;
        killEnemyScript.menuItem = targetEnemyUnit;
    }
    public void selectEnemyTarget()
    {
    }
}
At line 29 (where targetEnemyUnit is instantiated) during game tests I get a NullReferenceException error which I figure means Instantiate isn't working (it also highlights here but doesn't in Visual Studio). I'm working largely off of a tutorial but this matches and I'm not sure what exactly I'm doing wrong here.
 
     
    
 
    