I'm writing a program in masm assembly to count and return the number of times integers appear in an array. I currently have the following code that allows me to populate an array with random integers. What I am struggling with is how to implement a counter that will store each occurrence of an integer at an index in the array. for instance, if the random array was [3,4,3,3,4,5,7,8], I would want to my count array to hold [3, 2, 1, 1, 1], as there are (three 3's, two 4's, etc).
I have the bounds of the random numbers fixed at 3/8 so I know they will be within this range. My current thinking is to compare each number to 3-8 as it is added, and increment my count array respectively. My main lack of understanding is how I can increment specific indices of the array. This code is how I am producing an array of random integers, with an idea of how I can begin to count integer occurrence, but I don't know if I am going in the right direction. Any advice?
push ebp
mov  ebp, esp
mov  esi, [ebp + 16]    ; @ holds array to store count of integer occurances
mov  edi, [ebp + 12]  ; @ holds array to be populated with random ints
mov  ecx, [ebp + 8]   ; value of request in ecx
MakeArray:              
    mov     eax, UPPER          ; upper boundary for random num in array
    sub     eax, LOWER          ; lower boundary for random num in array
    inc     eax             
    call    RandomRange
    add     eax, LOWER
    cmp     eax, 3          ; Where I start to compare the random numbers added
    je      inc_3           ; current thought is it cmp to each num 3-8
    mov     [edi], eax  ; put random number in array
    add     edi, 4      ; holds address of current element, moves to next element
    loop    fillArrLoop
inc_3:          ; if random num == 3
    inc     esi         ; holds address of count_array, increments count_array[0] to 1?
    mov     [edi], eax  ; put random number in array to be displayed
    add     edi, 4      ; holds address of current element, moves to next element
    loop    MakeArray
 
     
    