Im new to c# and Unity, can't solve this problem about 2 days.
I don't know why, but in ItemOnGround class on Debug.Log line always getting this error: 
NullReferenceException: Object reference not set to an instance of an object
I tried use FetchItemById method, but it still wont work. Even if i just copy and paste everything from Slot class, it still wont work. I tried to attach it to different GameObject but it still wont work. Is it some thread problem or i do something wrong?
Thank you for any help
Here how scripts attached in Unity : Screenshot
So i have 3 .cs
ItemDatabase
using System.Collections;
using System.Collections.Generic;
using System.IO;
using LitJson;
using UnityEngine;
public class ItemDatabase : MonoBehaviour
{
    private List<Item> database = new List<Item>();
    private JsonData itemData;
    void Start()
    {
        SetLanguagePath();
        ConstructItemDatabase();
    }
    public void SetLanguagePath()
    {
        itemData = JsonMapper.ToObject(File.ReadAllText(Application.streamingAssetsPath + "/en_Items.json"));
    }
    public Item FetchItemById(int id)
    {
        for (int i = 0; i < database.Count; i++)
        {
            if (database[i].Id == id)
            {
                return database[i];
            }
        }
        return null;
    }
    public Item FetchItemBySlug(string slug)
    {
        for (int i = 0; i < database.Count; i++)
        {
            if(database[i].Slug == slug)
            {
                return database[i];
            }
        }
        return null;
    }
    void ConstructItemDatabase()
    {
        for (int i = 0; i < itemData.Count; i++)
        {
            Item newItem = new Item();
            newItem.Id = (int)itemData[i]["id"];
            newItem.Title = itemData[i]["title"].ToString();
            newItem.Value = (int)itemData[i]["value"];
            newItem.Power = (int)itemData[i]["stats"]["power"];
            newItem.Defense = (int)itemData[i]["stats"]["defense"];
            newItem.Vitality = (int)itemData[i]["stats"]["vitality"];
            newItem.Description = itemData[i]["description"].ToString();
            newItem.Stackable = (bool)itemData[i]["stackable"];
            newItem.Type = itemData[i]["type"].ToString();
            newItem.Slug = itemData[i]["slug"].ToString();
            newItem.Sprite = Resources.Load<Sprite>("Sprites/Items/" + newItem.Slug);
            database.Add(newItem);
        }
    }
}
public class Item
{
    public int Id { get; set; }
    public string Title { get; set; }
    public int Value { get; set; }
    public int Power { get; set; }
    public int Defense { get; set; }
    public int Vitality { get; set; }
    public string Description { get; set; }
    public bool Stackable { get; set; }
    public string Type { get; set; }
    public string Slug { get; set; }
    public Sprite Sprite { get; set; }
}
Slot
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Slot : MonoBehaviour
{
    bool hasItem = true;
    private void Start()
    {
        InitializeSlot();
    }
    void InitializeSlot()
    {
        if (hasItem)
        {
            ItemDatabase database = GameObject.Find("Inventory").GetComponent<ItemDatabase>();
            Item item = database.FetchItemById(0);
            Debug.Log(item.Slug);
        }
    }
}
ItemOnGround
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemOnGround : MonoBehaviour
{
    void Start()
    {
        InitializeItem();
    }
    void InitializeItem()
    {
        ItemDatabase database = GameObject.Find("Inventory").GetComponent<ItemDatabase>();
        Item item = database.FetchItemBySlug("apple");
        Debug.Log(item.Slug);
    }
}
And en_Items.json
[
    {
        "id": 0,
        "title": "Apple",
        "value": 1,
        "stats": {
            "power": 1,
            "defense": 1,
            "vitality": 10
        },
        "description": "Tasty apple",
        "stackable": true,
        "type": "food",
        "slug":  "apple"
    },
    {
        "id": 1,
        "title": "Plum",
        "value": 1,
        "stats": {
            "power": 1,
            "defense": 1,
            "vitality": 10
        },
        "description": "Juicy plum",
        "stackable": true,
        "type": "food",
        "slug": "plum"
    }
]
 
    