I am trying to serialize and deserialize a polymorphic type hierarchy using a custom JsonConverter along the lines of the ones shown in answers to How to implement custom JsonConverter in JSON.NET to deserialize a List of base class objects?.  However, when I call the ReadJson() method of the converter to deserialize some JSON I previously serialized, it crashes.  How can I use the converter to deserialize my JSON?
The following code reproduces the problem. It is a simplification of the original code with only one subtype in the polymorphic type hierarchy.
using System;
using System.IO;
using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace testJSON
{
    class               Program
    {
        public List< Ente > ListaEntes = new List< Ente >(); 
        static void Main(string[] args)
        {
            Program program = new Program();
            program.ListaEntes.Add( new Enemy( 10 ) );
            program.ListaEntes.Add( new Enemy( 20 ) );
            JsonSerializer serializer = new JsonSerializer();
            serializer.TypeNameHandling = TypeNameHandling.Objects;
            serializer.Formatting = Formatting.Indented;
            string folder = "C:\\Users\\pablo\\PasotaPV8_data\\archivoPrueba.dat";
            StreamWriter sw = new StreamWriter( @folder );
            JsonWriter writer = new JsonTextWriter( sw );
            serializer.Serialize( writer, program.ListaEntes );
            writer.Close();
            sw.Close();
            program.ListaEntes.Clear();
            StreamReader sr = new StreamReader( @folder );
            JsonEnteConverter jsonEnteConverter = new JsonEnteConverter();
            JsonReader reader = new JsonTextReader( sr );
            program.ListaEntes = ( List< Ente > ) jsonEnteConverter.ReadJson( reader, null, null, serializer );
        }
    }
    public class        Ente
    {
        public string tipo;
        public Animator animator;
    }
    public class        Enemy : Ente
    {
        public          Enemy()
        {
            animator = new Animator( this );
        }
        public          Enemy( int pVar )
        {
            tipo = "enemigo";
        }
    }
    public class        Animator
    {
        Ente father;
        public          Animator( Enemy pEnemy )
        {
            father = pEnemy;
        }
    }
    public class        JsonEnteConverter : Newtonsoft.Json.Converters.CustomCreationConverter< Ente >
    {
        public override Ente Create( Type objectType )
        {
            throw new NotImplementedException();
        }
        public          Ente Create( JObject jObject )
        {
            string type = jObject.Property( "tipo" ).ToString(); //get property Type from your json
            switch ( type )
            {
                case "enemigo":
                    return new Enemy();
            }
            throw new ApplicationException(String.Format("Type not found", type));
        }
        public override object ReadJson( JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer )
        {
            JObject jObject = JObject.Load( reader );
            var targetObject = Create( jObject );
            serializer.Populate( jObject.CreateReader(), targetObject );
            return targetObject;
        }
    }
}
And the error:
Unhandled exception. Newtonsoft.Json.JsonReaderException: Error reading JObject from JsonReader. Current JsonReader item is not an object: StartArray. Path '', line 1, position 1. at Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings) at Newtonsoft.Json.Linq.JObject.Load(JsonReader reader) at testJSON.JsonEnteConverter.ReadJson(JsonReader reader, Type objectType, Object existingValue, JsonSerializer serializer) in C:\proyectos\proyectosC#\bugJSON\Program.cs:line 90 at testJSON.Program.Main(String[] args) in C:\proyectos\proyectosC#\bugJSON\Program.cs:line 35
Demo fiddle reproducing the problem here: https://dotnetfiddle.net/cbjYMw.
 
    