I am trying to make a tower defense game (just to learn unity) but whenever i try to build my Missile Launcher it gives me this error which leads to my build manager on this specific line:
    GameObject turret = (GameObject)Instantiate(turretToBuild.prefab, node.GetBuildPosition(), Quaternion.identity);
    node.turret = turret;
Here is the rest of the code;
using UnityEngine;
public class BuildManager : MonoBehaviour
{
 public static BuildManager instance;
 void Awake ()
 {
    if (instance !=null)
    {
        Debug.LogError("More than one BuildManager in scene!");
        return;
    }
    instance = this;
 }
 public GameObject standartTurretPrefab;
 public GameObject missileLauncherPrefab;
 public GameObject buildEffect;
 private TurretBlueprint turretToBuild;
 public bool CanBuild { get { return turretToBuild != null; } }
 public bool HasMoney { get { return PlayerStats.Money >= turretToBuild.cost; } }
 public void BuildTurretOn (Node node)
 {
    if (PlayerStats.Money < turretToBuild.cost)
    {
        Debug.Log("Not Enough Money!");
        return;
    } 
    PlayerStats.Money -= turretToBuild.cost;
    GameObject turret = (GameObject)Instantiate(turretToBuild.prefab, node.GetBuildPosition(), Quaternion.identity);
    node.turret = turret;
    GameObject effect = (GameObject)Instantiate(buildEffect, node.GetBuildPosition(), Quaternion.identity);
    Destroy(effect, 5f);
    Debug.Log("Turret build! Money left: " + PlayerStats.Money);
 }
 public void SelectTurretToBuild (TurretBlueprint turret)
 {
    turretToBuild = turret; 
 }
}
Any help is appreciated.
 
    