Somehow I am getting an extra little artifact at the top of my AnimatedSprite frames. I am pretty sure it is the bottom of the sprite packed above. I thought that my sprite sheet PNG was off so I used TexturePacker to break up and re-assemble the spritesheet. While the spritesheet JSON I am using is not the same as the one generated by TexturePacker but the coordinates match. I even tried replacing some of the frames with the content from the texture packer version.
Here is the JSON abridged to just the last frame -- this comes out with a phantom line at the top:
{
    "meta": {
        "image": "slime3.png",
        "size": {"w":288,"h":160},
        "scale": "1"
    },
    "frames": {
        "slime_pink_die_1": {
            "frame": {"x":256,"y":128,"w":32,"h":32},
            "rotated": false,
            "trimmed": false,
            "spriteSourceSize": {"x":0,"y":0,"w":32,"h":32},
            "sourceSize": {"w":32,"h":32}
        }
    }
}
Here is how this is loaded:
        const slimecolors = ['pink'];
        const slimeActions = [{name:'die',frames:1}];
        slimecolors.forEach(slimeColor => {
            const slimeActionTextures = [];
            slimeActions.forEach(action => {
                const actionTextures = [];
                for (let j = 0; j < action.frames; j++) {
                    const texture = Texture.from(`slime_${slimeColor}_${action.name}_${j + 1}`);
                    actionTextures.push(texture);
                }
                slimeActionTextures.push(actionTextures);
            });
            const slime = new AnimatedSprite(slimeActionTextures[0]);
            slime.actions = slimeActionTextures;
            slime.x = (this.screen.width-128) * Math.random() + 64;
            slime.y = (this.screen.height-128) * Math.random() + 64;
            slime.dx = 2 * Math.random() * Math.sign(Math.random() - 0.5);
            slime.dy = 2 * Math.random() * Math.sign(Math.random() - 0.5);
            slime.scale.set(1 + (2 * Math.random()));
            slime.animationSpeed = 0.25;
            slime.gotoAndPlay(Math.random() * 4);
            this.slimes.push(slime);
            this.stage.addChild(this.slimes.slice(-1)[0]);
        });
(here this is an instance of a PIXI.Application).
The sprites on the top row do not have this artifact which is why I repacked.