While writing some java article I'm trying to reproduce re-ordering in case of unsynchronized object costruction in multithreaded environment. The case when a heavy object is constructed w/o synchonization/volatiles/finals and other threads get access to it right after constructor call. Here is the code I try:
public class ReorderingTest {
    static SomeObject<JPanel>[] sharedArray = new SomeObject[100];
    public static void main(String[] args) {
        for (int i = 0; i < 100; i++) {
            String name = "watcher" + i;
            new Thread(new Watcher(name)).start();
            System.out.printf("watcher %s started!%n", name);
        }
    }
    static class Watcher implements Runnable {
        private String name;
        Watcher(String name) {
            this.name = name;
        }
        public void run() {
            while (true) {
                int randomIndex = (int) (Math.random() * sharedArray.length);
                SomeObject<JPanel> item = sharedArray[randomIndex];
                if (item == null) {
                    //System.out.printf("sharedArray[%s]=null%n", randomIndex);
                    double r = 1 + Math.random() * 1000;
                    sharedArray[randomIndex] = new SomeObject<JPanel>(
                            new JPanel(), UUID.randomUUID().toString(), r, (float)r * 33, (long)r);
                } else {
                    //System.out.printf("sharedArray[%s]=<obj>!%n", randomIndex);
                    if (item.value == null ||
                            (item.stringField == null) ||
                            (item.doubleField == 0) ||
                            (item.floatField == 0) ||
                            (item.longField == 0)
                            ) {
                        System.err.printf("watcher %s sees default values: %s!%n", name, item);
                    } else {
                        // fully initialized! run new construction process
                        double r = 1 + Math.random() * 1000;
                        sharedArray[randomIndex] = new SomeObject<JPanel>(
                                new JPanel(), UUID.randomUUID().toString(), r, (float)r * 37, (long)r);
                    }
                }
                /*try {
                    TimeUnit.NANOSECONDS.sleep(randomIndex);
                } catch (InterruptedException e) {
                    throw new RuntimeException(e);
                }*/
            }
        }
    }
    static class SomeObject<V> {
        V value;
        String stringField;
        double doubleField;
        float floatField;
        long longField;
        SomeObject(V value, String stringField, double doubleField, float floatField, long longField) {
            this.value = value;
            this.stringField = stringField;
            this.doubleField = doubleField;
            this.floatField = floatField;
            this.longField = longField;
        }
        @Override
        public String toString() {
            return "SomeObject{" +
                    "value=" + value == null ? "null" : "<obj>" +
                    ", stringField='" + stringField + '\'' +
                    ", doubleField=" + doubleField +
                    ", floatField=" + floatField +
                    ", longField=" + longField +
                    '}';
        }
    }
} 
-But no effect so far, I've tried on different 2,4 and 8 core Intel/AMD PCs with windows, ran test for a few hours - no reordering effect - System.err.printf("watcher %s sees ...") - is not called, static sharedArray[randomIndex] reference always contains fully constructed values.
What's wrong? How to reproduce this?
 
     
     
     
    