I am writing a component that pulls gifs from Giphy and renders them inside a React Infinite Scroll Component. The infinite scroll is worked as expected, but then I ran into a problem. I want the gifs to auto play, so I added the autoplay attribute. I then realised that with all of the gifs playing at once the performance just dies.
I have tried a number of different solutions, including attaching a ref to each video component and using react-visibility-sensor to try to play when visible, but I have not been able to work out a way that works.
This is the component as it currently stands with each mp4 autoplaying. I have removed the VisibilitySensor because I could not get it working.
  const videoRefs = useRef(
    [...new Array(gifArray.length)].map(() => createRef()),
  );
  return (
    <div>
      {gifArray && (
        <InfiniteScroll
          dataLength={gifArray}
          next={getMore}
          hasMore={true}
          loader={<div>Loading...</div>}
        >
          {gifArray.map((gif, i) => {
            return (
              <video
                width='320'
                height='240'
                loop
                autoPlay
                key={gif.id}
                ref={videoRefs.current[i]}
              >
                <source src={gif.images.downsized_small.mp4} type='video/mp4' />
              </video>
            );
          })}
        </InfiniteScroll>
      )}
    </div>
  );
};
The data is retrieved in a seperate component and passed as props.
export const HomePage = () => {
  const [gifObject, setGifObject] = useState([]);
  const [searchValue, setSearchValue] = useState('');
  const [pageNumber, setPageNumber] = useState(0);
  const handleSearch = (value) => {
    setSearchValue(value);
    fetch(
      `http://api.giphy.com/v1/gifs/search?q=${value}&api_key=${API_KEY}&limit=20`,
    )
      .then((data) => data.json())
      .then((result) => {
        setGifObject(result);
      });
  };
  return (
    <div>
      <SearchForm handleSearchValue={handleSearch} />
      {gifObject?.data?.length > 1 ? (
        <GifDisplay gifArray={gifObject.data} getMore={getData} />
      ) : null}
    </div>
  );
}