I was wondering how can one get DragGesture Velocity?
I understand the formula works and how to manually get it but when I do so it is no where what Apple returns (at least some times its very different).
I have the following code snippet
struct SecondView: View {
    @State private var lastValue: DragGesture.Value?
    private var dragGesture: some Gesture {
        DragGesture()
             .onChanged { (value) in
                   self.lastValue = value
             }
             .onEnded { (value) in
                   if lastValue = self.lastValue {
                         let timeDiff = value.time.timeIntervalSince(lastValue.time)
                         print("Actual \(value)")   // <- A
                         print("Calculated: \((value.translation.height - lastValue.translation.height)/timeDiff)") // <- B
                   }
             }
     var body: some View {
          Color.red
              .frame(width: 50, height: 50)
              .gesture(self.dragGesture)
     }
}
From above:
A will output something like Value(time: 2001-01-02 16:37:14 +0000, location: (250.0, -111.0), startLocation: (249.66665649414062, 71.0), velocity: SwiftUI._Velocity<__C.CGSize>(valuePerSecond: (163.23212105439427, 71.91841849340494)))
B will output something like Calculated: 287.6736739736197
Note from A I am looking at the 2nd value in valuePerSecond which is the y velocity.
Depending on how you drag, the results will be either different or the same. Apple provides the velocity as a property just like .startLocation and .endLocation but unfortunately there is no way for me to access it (at least none that I know) so I have to calculate it myself, theoretically my calculations are correct but they are very different from Apple. So what is the problem here?