So I'm just trying to set up a game loop and window, but it won't even start with a blank screen. When I run it, it gives me an error every time I try to use any function from SDL. I have the .dll in the same folder as the project files and in the Debug folder. I'm pretty sure I have them linked in the project properties, too, but I don't know. When I'm in visual studio, I can hover over the functions and it has the declarations of them (I think)
SDL2\include is in VC++ Directories -> Include Directories
SDL2\lib\x64 is in VC++ Directories -> Library Directories
SDL2\include is also in C/C++ -> General -> Additional Include Directories
SDL2\lib\x64 is also in Linker -> General -> Additional Library Directories
SDL.lib and SDLmain.lib are both in Linker -> Input -> Additional Dependencies
edit: forgot to show project properties
This is Game.hpp
#include "SDL.h"
#include <iostream>
class Game 
{
public:
    Game();
    ~Game();
    void init(const char* title, int xpos, int ypos, int width, int height, bool fullscreen);
    
    void handleEvents();
    void update();
    void render();
    void clean();
    bool running() { return isRunning; }
private:
    int cnt = 0;
    bool isRunning;
    SDL_Window *window;
    SDL_Renderer *renderer;
};
This is Game.cpp
#include "Game.hpp"
Game::Game()
{}
Game::~Game()
{}
void Game::init(const char *title, int xpos, int ypos, int width, int height, bool fullscreen)
{
    int flags = 0;
    if (fullscreen) 
    { 
        flags = SDL_WINDOW_FULLSCREEN;
    }
    if (SDL_Init(SDL_INIT_EVERYTHING) == 0)
    {
        std::cout << "Subsystems initialized" << std::endl;
        window = SDL_CreateWindow(title, xpos, ypos, width, height, flags);
        if (window)
        {
            std::cout << "Window created" << std::endl;
        }
        renderer = SDL_CreateRenderer(window, -1, 0);
        if (renderer)
        {
            SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
            std::cout << "Renderer created" << std::endl;
        }
        isRunning = true;
    } else {
        isRunning = false;
    }
}
void Game::handleEvents()
{
    SDL_Event event;
    SDL_PollEvent(&event);
    switch (event.type)
    {
        case SDL_QUIT:
            isRunning = false;
            break;
        default:
            break;
    }
}
void Game::update()
{
    cnt++;
    std::cout << cnt << std::endl;
}
void Game::render()
{
    SDL_RenderClear(renderer);
    //add stuff to render
    SDL_RenderPresent(renderer);
}
void Game::clean()
{
    SDL_DestroyWindow(window);
    SDL_DestroyRenderer(renderer);
    SDL_Quit();
    std::cout << "Game cleaned" << std::endl;
}
And this is main.cpp
#include "Game.hpp"
Game *game = nullptr;
int main(int argc, char *argv[]) {
    game = new Game();
    game->init("Maxgame", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, false);
    while (game->running()) {
        game->handleEvents();
        game->update();
        game->render();
    }
    game->clean();
    return 0;
}
And these are the errors I'm getting.
 
     
    
