I am unable to pass any object or arrays to IPCRenderer.
I am getting error when passing an object or array through ipcs, I have even tried to send by converting to string using JSON.stringify but it converts it into empty object string.
I have tried passing a fileList, an array of object & even an object nothing passes. only string or handwritten objects are working.
I've read that it uses Structured Clone Algorithm and fileList & Array is allowed by this algorithm
ERROR:
electron/js2c/renderer_init.js:74 Uncaught Error: An object could not be cloned.
    at EventEmitter.i.send.i.send (electron/js2c/renderer_init.js:74)
    at HTMLButtonElement.compressNow (ImageHandling.js:190)
I have tried many possible solutions but nothing worked
code:
const compressNow = () => {
    ipcRenderer.send("image:compress", filess).  ///This is the error.
    // filess is a variable containing an array of selected files from an HTML input.
}
Now i have tried to send filess as JSON.stringify, i tried to send it as an object but nothing works unless i manually write a dummy object or string.
Here's My Github Repo for this project
Files With ErrorJ:-
ImageHandling.js
const fs = window.require('fs');
const {ipcRenderer} = require("electron")
const SELECT = (target) => document.querySelector(`${target}`)
var filess = []
const imgUploadInput = SELECT("#imgUploadInput")
const warning = SELECT("#warning")
const setImgBase64 = (imgEl, file) => {
    const ReadAbleFile = fs.readFileSync(file.path).toString('base64')
    let src = "data:image/png;base64," + ReadAbleFile
    imgEl.setAttribute("src", src)
    // El.src=src
    // console.log(`FIXED IMAGE # ${imgEl} `,ReadAbleFile)
}
const renderImages = () => {
    const files = filess && Array.from(filess)
    const defaultImg = SELECT("#defaultImg")
    const addImgBtn = SELECT("#addImgBtn")
    imgUploadInput.disabled = true;
    let numOfFiles = files.length
    if (numOfFiles < 1) {
        SELECT("#compressContainer").style.visibility = "hidden"
    } else {
        SELECT("#compressContainer").style.visibility = "visible"
    }
    if (numOfFiles > 49) {
        warning.innerHTML = `<b style="font-weight:bold; color:red;">WARNING:</b><br/> 
                               <span style="padding:10px;text-align:left">
                               Your processor/computer may not be able to process ${numOfFiles} Images at once, We recommend selecting less than 50 Images at once for better performance.
                                </span>
                                `;
    }
    addImgBtn.innerHTML = `LOADING.....`
    if (defaultImg && numOfFiles > 0) 
        defaultImg.remove();
    
    setTimeout(() => {
        if (files && numOfFiles > 0) {
            let displayImages = SELECT("#displayImages")
            displayImages.innerHTML = ""
            files ?. forEach((file, i) => {
                let divEl = document.createElement("div")
                let imgEl = document.createElement("img")
                imgEl.src = file.path
                imgEl.id = `PNG_${i}_${
                    btoa(file.name)
                }`
                divEl.className = "displayedImg"
                imgEl.setAttribute("onclick", `document.getElementById('ImageView').src=this.src`)
                const a = document.createElement("a")
                a.appendChild(imgEl)
                a.setAttribute("href", `#ViewImage`)
                a.className = "perfundo__link"
                divEl.appendChild(a)
                divEl.className = "displayedImg perfundo"
                displayImages.appendChild(divEl)
                if (i == files.length - 1) {
                    warning.innerHTML = "";
                    updateNumOfImages();
                }
                imgEl.onerror = () => setImgBase64(imgEl, file) // converting to base64 only on error, this make performance better and help us avoid freezes. (before this i was converting all images to base64 wither errored or not that was making computer freez)
            })
            addImgBtn.innerHTML = "+ Add MORE"
            imgUploadInput.disabled = false
            findDuplicate()
        }
    }, 0);
}
const hasDuplicate=()=>{
    let FileNames = [... filess.map(f => f.name)]
    let duplicateFiles = filess.filter((file, i) => FileNames.indexOf(file.name) !== i)
    return {FileNames,duplicateFiles,FilesLength:duplicateFiles.length}
}
const findDuplicate = (forceAlert = false) => {
    if (filess && filess.length) {
        let {FileNames} = hasDuplicate()
        let {duplicateFiles} = hasDuplicate()
        if (duplicateFiles.length) { // alert(``)
            let countFiles = duplicateFiles.length
            let fileStr = countFiles > 1 ? "files" : "file"
            console.log("result from removeDup=> ", filess, " \n dupfilename=> ", FileNames, " \n dupfiles=> ", duplicateFiles)
            let shouldNotAsk = localStorage.getItem("NeverAsk")
            let msg = `You've selected ${
                countFiles > 1 ? countFiles : "a"
            } duplicate ${fileStr}`
            let duplInner = `<span style='color:red'> 
                               <b>WARNING</b>
                               <p style="margin:0px;line-height:1">  ${msg} .  <button onClick="findDuplicate(true)" type="button"  class="btn btn-danger btn-rounded  btn-sm">REMOVE DUPLICATE</button></p>
                              </span>`
            if (! shouldNotAsk || forceAlert) {
                swal("DUPLICATE FILES DETECTED", `${msg} , Would you like to un-select duplicate ${fileStr} having same name?`, {
                    icon: 'warning',
                    dangerMode: true,
                    buttons: {
                        cancel: true,
                        ...forceAlert ? {} : {
                            never: "Never Ask"
                        },
                        confirm: "Yes !"
                    }
                }).then((Yes) => {
                    if (Yes == "never") {
                        localStorage.setItem("NeverAsk", true)
                        warning.innerHTML=duplInner
                    } else if (Yes) {
                        removeDuplicates()
                    }
                })
            } else {
                warning.innerHTML=duplInner
            }
        }
    }
}
const removeDuplicates = (showAlert=true) => {
    
    let {FileNames} = hasDuplicate()
    let {duplicateFiles} = hasDuplicate()
    let duplicateFileNames = duplicateFiles.map(f => f.name)
    let uniqueFiles = filess.filter((file) => ! duplicateFileNames.includes(file.name))
    filess = [
        ... uniqueFiles,
        ... duplicateFiles
    ]
    console.log("result from removeDup=> ", filess, " \n filename=> ", FileNames, " \n dupfiles=> ", duplicateFiles, "\n unique fil=> ", uniqueFiles)
    renderImages()
    if(showAlert){
    swal("DONE", "Removed Duplicate Files ", {icon: 'success'}).then(() =>{ 
        renderImages()
        setTimeout(() => {
             let hasDuplicateFiles = hasDuplicate().FilesLength
             if(hasDuplicate){//Re-check if any duplicate files left after the current removal process. 
                 removeDuplicates(false) //Re-run the function to remove remaining. false will make sure that this alert does not show and the loop does not continue.
             }
             renderImages()
        }, 10);
    
    })
   }
}
const updateNumOfImages = () => {
    warning.innerHTML = `
                <span style="text-align:left; color:green">
                        Selected ${
        filess.length
    } Image(s)
                 </span>
                 `;
}
const compressNow = () => {
    ipcRenderer.send("image:compress", filess)
    // alert("WOW")
}
CompressBtn.addEventListener("click", compressNow)
imgUploadInput.addEventListener("change", (e) => {
    let SelectedFiles = e.target.files
    if (SelectedFiles && SelectedFiles.length) {
        filess = [
            ... filess,
            ... SelectedFiles
        ]
        renderImages()
    }
})
// SELECT("#imgUploadInput").addEventListener("drop",(e)=>console.log("DROP=> ",e))
UPDATE:-
I REPLACED THIS:
const compressNow = () => {
        ipcRenderer.send("image:compress",filess)
    
}
INTO THIS:-
const compressNow = () => {
    filess.forEach(file => {
        ipcRenderer.send("image:compress",file.path )
    });
}
Now here i am sending the files one by one via forEach, actually its sending string "file path" so thats how its working i am still confused why do i have to do this? why can't i send whole fileList i assume that this loop method is a bad practice because it will consume more CPU its one additional loop however it won't be necessary if i am able to send the whole array.
