I am trying to see where the mouse is pressed so I can select my character. I have tried the following
#[derive(Default)]
struct State { // Set up from example
    mouse_button_event_reader: EventReader<MouseButtonInput>,
    cursor_moved_event_reader: EventReader<CursorMoved>,
}
fn select_character(
    mut state: ResMut<State>,
    mouse_button_input_events: Res<Events<MouseButtonInput>>,
    cursor_moved_events: Res<Events<CursorMoved>>,
) {
    for (cursor_event, mouse_event) in state
        .cursor_moved_event_reader
        .iter(&cursor_moved_events)
        .zip(
            state
                .mouse_button_event_reader
                .iter(&mouse_button_input_events),
        )
    {
        println!("{:?}", cursor_event);
        println!("{:?}", mouse_event);
    }
}
This kind of works, but the mouse needs to be moving while it is clicked. Is there a way of getting the position once the mouse is pressed?
Edit:
I thought .find_latest might work, getting it to return the latest Some value.
for event in state
        .mouse_button_event_reader
        .iter(&mouse_button_input_events)
    {
        let cursor_event = state
            .cursor_moved_event_reader
            .find_latest(&cursor_moved_events, |x| x.is_Some() // Not sure how to only return values that are Some(x)
        );
        println!("{:?}", event);
        println!("{:?}", cursor_event);
    }