I'm building an automatic game client that is supposed to make moves against me in a 4-Wins-Game. For making a move it should chose a column and send that chosen column by calling the move() function to my server.
public class AutomaticGameClient {
  private String userName;      
  private String userPassword;
  public AutomaticGameClient(String userName, String userPassword) {
    this.userName = userName;
    this.userPassword = userPassword;
  }
  public int makeMove() {
      columnNo = 0;
      move(columnNo);
      return columnNo;
  }
}
Right now it always simply moves by making the next move in the first row (columnNo = 0). This works.
Now I have to test that function, but I don't want to test the move() part. I only want to assert, that it's returning 0:
  @Test
public void whenMakeMove_columnNoIsZero() {
    AutomaticGameClient agcY = new AutomaticGameClient("Georg1", "geheim1");
    int rowMoved = agcY.makeMove();
    assertEquals(rowMoved, 0);
}
When I run this test, I get org.java_websocket.exceptions.WebsocketNotConnectedException, because move(columnNo) is trying to start a connection to my socket. So is there a way to skip this part of the function under test?
 
    