I have 2 code:
code 1:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowCube : MonoBehaviour
{
    public GameObject cube;
    public Vector3 cubePov;
    public Vector3 cubePovStart;
    public Vector3 camPov;
    public CollisionDetection script;
    void Start()
    {
        cube = GameObject.Find("Cube");
        script = cube.GetComponent<CollisionDetection>();
    }
    void Update()
    {
        cubePov = (GameObject.Find("Cube")).transform.position;
        camPov = transform.position;
        if (script.CollisionDown == true)
        {
        }
    }
}
code 2:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollisionDetection : MonoBehaviour
{
    public bool CollisionUp;
    public bool CollisionDown;
    public string ObjectName;
    void Start()
    {
        ObjectName = this.gameObject.name;
    }
    void Update()
    {
    }
    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.gameObject.name == "Cube")
        {
            CollisionUp = true;
            CollisionDown = false;
        }
    }
    void OnTriggerExit2D(Collider2D col)
    {
        if (col.gameObject.name == "Cube")
        {
            CollisionUp = false;
            CollisionDown = true;
        }
    }
}
but I always get this error code - "NullReferenceException: Object reference not set to an instance of an object FollowCube.Update () (at Assets/FollowCube.cs:24)"
can someone please help me it? i think it means that when i typed script.CollisionDown that there isn't any variable named CollisionDown but there is.
