When you click the textbox I want the user to be able to type letters by setting self.active to True. When you click off the text box I want the player to lose that ability by setting self.active to False. However when I click the text box, self.active becomes true for a split second before becoming False again. How do I fix this?
from pygame import *
init()
screen = display.set_mode((800, 600))
name_font = font.Font(None, 32)
name_text = ''
class Rectangle:
    def __init__(self, x, y):
        self.active = False
        self.x = x
        self.y = y
        self.text_surface = name_font.render(name_text, True, (255, 255, 255))
        self.rect_width = max(140, 10 + self.text_surface.get_width())
        self.input_rect = Rect(x, y, self.rect_width, 32)
        draw.rect(screen, (0, 0, 0), self.input_rect, 0)
        draw.rect(screen, (255, 255, 255), self.input_rect, 2)
        self.input_rect.w = self.text_surface.get_width() + 10
        screen.blit(self.text_surface, (self.input_rect.x + 5, self.input_rect.y + 5))
    def naming(self):
        global rect_1
        global name_text
        if events.type == MOUSEBUTTONDOWN:
            if self.input_rect.x + 150 >= mx >= self.input_rect.x - 10:
                if self.input_rect.y + 40 >= my >= self.input_rect.y - 10:
                    self.active = True
            if not self.input_rect.x + 150 >= mx >= self.input_rect.x - 10:
                if not self.input_rect.y + 40 >= my >= self.input_rect.y - 10:
                    self.active = False
        if self.active:
            if events.type == KEYDOWN:
                if keys[K_BACKSPACE]:
                    name_text = name_text[:-1]
                    screen.fill((0, 0, 0))
                    rect_1 = Rectangle(200, 200)
                else:
                    name_text += events.unicode
while True:
    rect_1 = Rectangle(200, 200)
    mx, my = mouse.get_pos()
    for events in event.get():
        keys = key.get_pressed()
        rect_1.naming()
        if events.type == QUIT:
            quit()
    display.update()
    time.delay(1)
 
    
 
     
    