I am trying to create a script which changes materials of players which join over network. When I run the script, I get a null reference exception error on the photon rpc function call.
This is my script:
using UnityEngine;
using Photon.Realtime;
public class ChangeStarterMaterial : Photon.MonoBehaviour
{
    
    //~Arrays:
    [SerializeField]
    private GameObject[] playersInGame;
    [SerializeField]
    private Material[] materials;
    //~PhotonView:
    private PhotonView view;
    private void Start()
    {
        view = GetComponent<PhotonView>();//Get view
        playersInGame = GameObject.FindGameObjectsWithTag("Player");
    }
    private void Update()
    {
        view.RPC("AssignColors" , PhotonTargets.AllBuffered);
    }
    [PunRPC]
    public void AssignColors()
    {
        if(PhotonNetwork.isMasterClient)
        {
            for(int i = 0; i < playersInGame.Length ; i++)
            {
                //Get MainPlayerBody Mat:
                playersInGame[i].transform.Find("MainPlayer").GetComponent<SkinnedMeshRenderer>().material = materials[i];
                //Get Visor Mat:
                playersInGame[i].transform.Find("MainPlayer").transform.Find("Back Pack").GetComponent<SkinnedMeshRenderer>().material= materials[i];
            }
        }
    }
}
I am new to photon engine so please help.
Thanks, Raghav Gohil
