so I'm trying to keep my code clean. To do so I used VS code's built-in code refactoring "move to a new file". As always it couldn't be that easy so everything is not working. When I'm trying to use this method in my Game class, I get an error saying getRandomInt is not a function. I've seen a dozen StackOverflow threads about this, although none of them could fix my problem. Then I thought it may be just an individual problem, so here I am. Stuck with the same problem for two days...
Game.js:
const { getRandomInt } = require("./index.js");
class Game {
    /**
     *
     * @param {Discord.Message} message
     * Passes the message object for the playerId that will be the game Id
     */
    constructor(message) {
        this.cards = [2, 3, 4, 5, 6, 7, 8, 9, 10, 11];
        this.playerId = message.author.id;
        this.dealerCards = [];
        this.playerCards = [];
        this.message = message;
    }
    start() {
        console.log(this.cards);
        for (let index = 0; index < 2; index++) {
            this.playerCards.push(this.cards[getRandomInt(1, this.cards.length)]); 
            //There's an error saying that getRandomInt is not a function
            this.dealerCards.push(this.cards[getRandomInt(1, this.cards.length)]);
        }
        console.log(this.playerCards);
        console.log(this.dealerCards);
        this.message.channel.send(`Dealer cards: ${this.dealerCards[0]} ${this.dealerCards[1]}\nPlayer cards ${this.playerCards[0]} ${this.playerCards[1]}`);
    }
    hit() {
        this.playerCards.push(this.cards[getRandomInt(1, this.cards.length)]);
    }
}
exports.Game = Game;
index.js (a bit cut down, but it shouldn't make a difference):
const { Game } = require("./Game.js");
function getRandomInt(min, max) {
    min = Math.ceil(min);
    max = Math.floor(max);
    return Math.floor(Math.random() * (max - min)) + min;
}
exports.getRandomInt = getRandomInt;
Is it that hard? It's built into VS code's refactoring system, so I think something is on me.
 
    