I get the following warning during runtime when I tap to load the model in ARView: Warning (secondary thread): in AppendProperty at line 859 of sdf/path.cpp -- Can only append a property 'preliminary:anchoring:type' to a prim path (/) Warning (secondary thread): in AppendProperty at line 859 of sdf/path.cpp -- Can only append a property 'triggers' to a prim path (/)
Anyone have insights why I'm getting this warning? All of the logic is in my ViewController:
import UIKit
import ARKit
import RealityKit
import SwiftUI
import Combine
class ViewController: UIViewController, UICollectionViewDataSource, UICollectionViewDelegate  {
private var modelArray: [String] = []
var selectedModel = ""
@IBOutlet weak var arView: ARView!
@IBOutlet weak var modelCollectionView: UICollectionView!
override func viewDidAppear(_ animated: Bool) {
    super.viewDidAppear(animated)
    
    loadModelName()
    arView.session.delegate = self
    setupARView()
    //modelArray = getModelNames()
    self.modelCollectionView.dataSource = self
    self.modelCollectionView.delegate = self
    arView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleTap(recognizer:))))
    
}
 // Dynamically load available files from directory
func loadModelName() {
    
    let fm = FileManager.default
    let path = Bundle.main.resourcePath!
    do {
        let items = try fm.contentsOfDirectory(atPath: path)
        for item in items where item.hasSuffix("usdz"){
            let modelName = item.replacingOccurrences(of: ".usdz", with: "")
            print("Found \(item)")
            modelArray.append(modelName)
        }
    } catch {
        // failed to read directory – bad permissions, perhaps?
    }
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
    return modelArray.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
        let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "item", for: indexPath) as! itemCell
        cell.itemImage.image = UIImage(named: self.modelArray[indexPath.row])
        return cell
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
    let cell = collectionView.cellForItem(at: indexPath)
    cell?.backgroundColor = UIColor.lightGray
    selectedModel = self.modelArray[indexPath.row] + ".usdz"
}
func collectionView(_ collectionView: UICollectionView, didDeselectItemAt indexPath: IndexPath) {
    let cell = collectionView.cellForItem(at: indexPath)
    cell?.backgroundColor = UIColor.white
}
 func setupARView() {
        arView.automaticallyConfigureSession = false
        let configuration  = ARWorldTrackingConfiguration()
        configuration.planeDetection = [.horizontal, .vertical]
        configuration.environmentTexturing = .automatic
        if ARWorldTrackingConfiguration.supportsSceneReconstruction(.mesh) {
            print("scene reconstruction supported")
            configuration.sceneReconstruction = .mesh
            configuration.sceneReconstruction = .meshWithClassification
            arView.debugOptions.insert(.showSceneUnderstanding)
        }
        arView.session.run(configuration)
        print("plane detection")
    }
 @objc
    func handleTap(recognizer: UITapGestureRecognizer) {
        //gets the location in the arView
        let location = recognizer.location(in: arView)
        //grab the results of the tap -location: the location of the tap -allowing: tye type of surface to calculate the location -alignment: the type of surface
        let reults = arView.raycast(from: location, allowing: .estimatedPlane, alignment: .any)
        
    //check to see if the raycast returned a result, did it actually hit a horizontal surface
    if let firstResult = reults.first {
        //returns an array of all the things it finds so grab the first
        //in order to add objects into a scene, we have to add objects to anchors, firstResult.worldTransform - add anchor at the orientation and position
        print("tap gesture recognized")
        print("DEBUG: the model is \(selectedModel)")
        let anchor = ARAnchor(name: selectedModel, transform: firstResult.worldTransform)
        arView.session.add(anchor: anchor)
    } else {
        print("object placement failed, couldn't find surface")
    } 
}
func placeObject(named entityName: String, for anchor: ARAnchor) {
let entity = try! ModelEntity.loadModel(named: entityName)
    //add collision to have physiscs for manipulations
    entity.generateCollisionShapes(recursive: true)
    arView.installGestures([.rotation, .translation], for: entity)
    //create an anchor entity
    let anchorEntity = AnchorEntity(anchor: anchor)
    // add the entity to anchor
    anchorEntity.addChild(entity.clone(recursive: true))
    //add the anchor with the entity to the scene
    arView.scene.addAnchor(anchorEntity)
}
}
extension ViewController: ARSessionDelegate {
    func session(_ session: ARSession, didAdd anchors: [ARAnchor]) {
        for anchor in anchors {
            if let anchorName = anchor.name, anchorName == selectedModel {
                placeObject(named: anchorName, for: anchor)
            }
        }
    }
}
 
     
    