I have the following code and am trying to get the flappy bird to rise in the air which any part of the canvas is clicked.
I think I have placed the if statement wrong or there is some error with it.
 if(c.onclick="True"){
                birdDY==9;
            } 
Could the error in this code be pointed out along with an explanation for where it should go?
Whole code:
    <style>
    #block{
        width: 50px;
        height: 500px;
        background-color: greenyellow;
        position: relative;
        left: 400px;
        animation: block 2s infinite linear;
    }
    @keyframes block{
        0%{left:400px}
        100%{left:-50px}
    }
    #hole{
        width: 50px;
        height: 150px;
        background-color: white;
        position: relative;
        left: 400px;
        top: -500px;
        animation: block 2s infinite linear;
    }
    </style>
     <body style="height: 100vh; background: #111; text-align: center;">
      <canvas id="c" width="400" height="400"></canvas>
      
      <div id="block"></div>
              
      <script>
          
        //set up context
        context = c.getContext("2d");
        //create bird
        const bird = new Image();
        bird.src = "bird.png";
        //create variables
        var canvasSize = 400;
        var birdSize=30;
        var birdX = 0;
        var birdY =200;
        var birdDY = 0;
          
        var score = 0;
        var bestScore=0;
        var interval = 30; //the speed at which the game is played
        
        c.onclick = () => (birdDY = 9) ;
        
          
          setInterval(() => {
          context.fillStyle = "skyblue";
          context.fillRect(0,0,canvasSize,canvasSize); // Draw sky
          birdY -= birdDY -= 0.5; // Gravity
          context.drawImage(bird, birdX, birdY, birdSize, birdSize); // Draw bird (multiply the birdSize by a number to adjust size)
          context.fillStyle = "black";
          context.fillText(`Flappy Birds`, 170, 10); //x and y
          context.fillText(`Score: ${score++}`,350, 380); // Draw score
          context.fillStyle = "green";
          context.fillRect(300,20,canvasSize,canvasSize); // Draw blocks
           
        }, interval)
      </script>
    </body> 
     
    