According to cppreference, rand():
Returns a pseudo-random integral value between 0 and RAND_MAX (0 and RAND_MAX included).
The value of RAND_MAX is implementation defined, but may very well be the maximum value that can be represented in an int. By doubling the value you get from rand(), the result may overflow into a negative number. This is actually undefined behavior.
I see no reason to double the return value of rand(). You could correct this quite simply:
int rand_draw = rand() % (draw_count + 1);
This will give you random values between 0 and 8, as you specified.
But in modern C++, using the uniform_int_distribution from the C++ Standard Library is a much better way to go. Here's the example from the linked page, modified to show the range you specified:
#include <random>
#include <iostream>
int main()
{
std::random_device rd; //Will be used to obtain a seed for the random number engine
std::mt19937 gen(rd()); //Standard mersenne_twister_engine seeded with rd()
std::uniform_int_distribution<> distrib(0, 8);
for (int n=0; n<10; ++n)
//Use `distrib` to transform the random unsigned int generated by gen into an int in [0, 8]
std::cout << distrib(gen) << ' ';
std::cout << '\n';
}