I am trying to instantiate a prefab. He is also located in my resources folder. However, I get an error saying "the object I want to instantiate is null".
I need help for fix this error ? Thanks
ArgumentException: The Object you want to instantiate is null.
UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:374)
UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:197)
UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:276)
CloneRedTarget.Duplicate () (at Assets/UI/Script/CloneRedTarget.cs:44)
---------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CloneRedTarget : MonoBehaviour
{
    public static int score = 0;
    public Text scoreText;
    public static GameObject targetGO;
    public GameObject winImage;
    public AudioSource shooterAudio;
    
    // Start is called before the first frame update
    void Start()
    {
        InvokeRepeating("Duplicate", 1f, 1f);
    }
    // Update is called once per frame
    void Update()
    {
        if (Target.win == true)
        {
            CancelInvoke("Duplicate");
            winImage.SetActive(true);
        }
        scoreText.text = score.ToString();
        if (Input.GetMouseButtonDown(0))
        {
            shooterAudio.Play();
        }
    }
    public void Duplicate()
    {
        float xp = Random.Range(-8f,8f);
        float yp = Random.Range(-2f, 4.2f);
        Vector3 rp = new Vector3(xp, yp, 0);
        Instantiate(targetGO, rp, Quaternion.identity);
    }
}
 
     
    
 
    