I was trying to build a game on Pygame. Now the jump animation that I added gets over in like 0.01 seconds. What could I do to make it last for a second at least ?
the player class -
class player_level1(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.move_frame = 0
        self.image  = pygame.image.load("Player_Sprite_R.png")
        self.pos = vec(int(width/2),286-53)
        self.vel = vec(0,40)
        self.acc = vec(0,8)
        self.jumping = False
        self.rect = self.image.get_rect()
        
    def move(self):
        run_ani_R = [pygame.image.load("Player_Sprite_R.png"),
        pygame.image.load("Player_Sprite2_R.png"),
        pygame.image.load("Player_Sprite3_R.png"),
        pygame.image.load("Player_Sprite4_R.png"),
        pygame.image.load("Player_Sprite5_R.png"),
        pygame.image.load("Player_Sprite6_R.png"),
        pygame.image.load("Player_Sprite_R.png")
        
        ]
        
        self.move_frame += 1   
        
        if self.move_frame > 6 :
            self.move_frame = 0
        self.image = run_ani_R[self.move_frame]
    def render(self):
        print(self.pos)
        self.rect.bottomleft = self.pos
        displaysurface.blit(self.image,self.pos)
    def jump(self):
        
       self.rect.y += 1
       print("jump")
        #check to see if player is in contact with the ground 
       hits = pygame.sprite.spritecollide(self,floor_group,False)
       self.rect.y -= 1
        #If touching the ground, and not currently jumping -> jump
       if hits and not self.jumping:
            print("Jump exec")
            self.jumping = True
            self.vel.y = 12
       displaysurface.blit(self.image,self.rect)
       self.jumping = False
    def gravity(self):
        hits  = pygame.sprite.spritecollide(player,floor_group,False)
        if self.vel.y > 0 :
            if hits :
                lowest = hits[0]
                if self.pos.y < lowest.rect.bottom :
                    self.pos.y = lowest.rect.top + 1
                    self.vel.y = 0
                    self.jumping = False
                    #lines to incorporate platformer genre     
the game loop
while True:
    if Levels.level == 1:
        player.gravity()
        .....
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                player.jumping == True
                
                player.jump()