using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class SynchronousSocketClient {
    public static void StartClient() {
        // Data buffer for incoming data.
        byte[] bytes = new byte[1024];
        // Connect to a remote device.
        try {
            // Establish the remote endpoint for the socket.
            // This example uses port 11000 on the local computer.
            IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName())
            IPAddress ipAddress = ipHostInfo.AddressList[0];
            IPEndPoint remoteEP = new IPEndPoint(ipAddress,11000);
            // Create a TCP/IP  socket.
            Socket sender = new Socket(AddressFamily.InterNetwork, 
                SocketType.Stream, ProtocolType.Tcp );
            // Connect the socket to the remote endpoint. Catch any errors.
            try {
                sender.Connect(remoteEP);
                Console.WriteLine("Socket connected to {0}",
                    sender.RemoteEndPoint.ToString());
                // Encode the data string into a byte array.
                byte[] msg = Encoding.ASCII.GetBytes("This is a test<EOF>");
                // Send the data through the socket.
                int bytesSent = sender.Send(msg);
                // Receive the response from the remote device.
                int bytesRec = sender.Receive(bytes);
                Console.WriteLine("Echoed test = {0}",
                    Encoding.ASCII.GetString(bytes,0,bytesRec));
                // Release the socket.
                sender.Shutdown(SocketShutdown.Both);
                sender.Close();
            } catch (ArgumentNullException ane) {
                Console.WriteLine("ArgumentNullException : {0}",ane.ToString());
            } catch (SocketException se) {
                Console.WriteLine("SocketException : {0}",se.ToString());
            } catch (Exception e) {
                Console.WriteLine("Unexpected exception : {0}", e.ToString());
            }
        } catch (Exception e) {
            Console.WriteLine( e.ToString());
        }
    }
    public static int Main(String[] args) {
        StartClient();
        return 0;
    }
}
(taken from "Synchronous Client Socket example on msdn)