I am looking for ways to create a Vec of structs that have fields implementing a specific trait, more specifically the following struct:
struct Animation<T: Add> {
    channel: TypeId,// channel/component to animate
    path: String, // string
    from: T, // T is a type that implements the ADD trait ie : can be either float or vec2, vec4, vec4 etc
    to: T, // T is a type that implements the ADD trait ie : can be either float or vec2, vec4, vec4 etc , same as from
    duration: u64,
    easing: String,
    repeat: i16
}
I am still new to Rust so sorry if this is obvious
- How would you use Box<Animation>for dynamic dispatch in this case?
- defining an enum that has a variant for each type (f32,vec3) works but seems very verbose.
 
    