I want to write a class that manages euclidean vector and that store its initial point using short, int, long or float. I thought to create a template like this:
    template<class unit> class EVector
{
private:
    unit x;
    unit y;
public:
    EVector();
    setX();
    setY();
};
So user creates an EVector choosing the suitable primitive type. But how can I implement the operation between different classes, e.g.
EVector<int> a;
EVector<float> b;
EVector<double> c;
c = a + b;  
operator= will copy the coordinates, operator+ adds them.
 
     
     
    